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Message Board > Game Designing > proper socket programming

December 9, 2006, 22:52
AXR
Ear-Infecting Monkey
36 posts
This might not be the right question to be askng the Fenix users because i dont know if Fenix uses sockets. But if anyone can contribute...

What do u believe the most appropriate way to set up a socket server/client connection is?

Capabilities need to be:
1) Each computer saves personal character info (not in global database) <- this parts obvious
2) Connect to a server
3) inform other players that you've joined
4) inform other players of your status

Basically everything...
what should the networking system look like?
example of how i do this.


[server] <-----> client
^
|
|
v
client

Is this the only possible way?
What are you opinions...
____________
SHALOM, MA NISHMA AcHI!?
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December 10, 2006, 04:48
Caspah
Gladiator
203 posts
for game coding the server/client and peer to peer methods are probably your best options.
____________
"clowns to the left of me, jokers to the right. here i am, stuck in the middle with you." ~Stealers Wheel
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December 10, 2006, 05:31
AXR
Ear-Infecting Monkey
36 posts
Does it make sense for clients to connect directly to eachother? aka have each player be a client AND server. So everyone reads off everyone...?
____________
SHALOM, MA NISHMA AcHI!?
#
December 10, 2006, 12:45
Sandman
F3n!x0r
1194 posts

If you are making a MMORPG, that's not really helpful, as in theory, you could have thousands of clients. Client/server is the best solution in this case.
____________
BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
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Message Board > Game Designing > proper socket programming

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