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Message Board > Competitions > Hardware?

November 2, 2006, 16:13
eghost
Geek
9 posts

Quick question: Could we get a baseline for the judging hardware, speed, RAM, Video Card? Please? :)
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November 2, 2006, 17:01
Rincewind
programmer
1545 posts

Hello, I answered that question here (middle of the page) before. I made you a quick summary down here. Basically the judges aren't known yet: the games will be judged by admins/mods that don't submit anything for the competition and don't mind judging. If we run out of admins/mods we'll get random judges elsewhere.


Quoting Caspah:
Ok another question: What are the judges average computer specifications? I ask because ive decided to use DarkBasic and i want to take full advantage of its shader capabilities (refraction, parallax mapping, etc) and it would be kind of a waste if everyone is running a p3 voodoo FX machine.

Quoting Rincewind:
Can't say anything about the other judges as they are not known yet, but my personal specs are: Pentium M 740, 2 GB DDR2 RAM, Ati Radeon X700 128 MB graphics card, Windows XP.

Quoting Caspah:
ok.. does that card support SM2.0 and SM3.0?

Quoting The internet:
The Mobility Radeon X700 supports SMARTSHADER HD which includes Shader Model 2.0, specifically Pixel Shader 2.0b and Vertex Shader 2.0 in DirectX9.0c.

Quoting Rincewind:
Does Dark Basic harness Shader Model 3? Well anyway don't worry about it, if it's really necessary I'll just take your game to a newer pc on university or somewhere else.


[Edited on November 2, 2006 by Rincewind]
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Personal website: http://www.loijson.com
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November 2, 2006, 18:21
eghost
Geek
9 posts

Thanks! Sorry I missed that other post... :)
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November 2, 2006, 18:28
Rincewind
programmer
1545 posts

Quoting eghost:
Thanks! Sorry I missed that other post... :)


It was rather well hidden. In fact it took me a while before I found it back to reply to you. :P
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Personal website: http://www.loijson.com
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November 3, 2006, 00:03
Caspah
Gladiator
203 posts
heck even i forgot to check back for the shader model info! XD thanks rince. Ill be taking full advantage of SM2.0 capabilities :D
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"clowns to the left of me, jokers to the right. here i am, stuck in the middle with you." ~Stealers Wheel
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November 3, 2006, 00:20
Sandman
F3n!x0r
1194 posts

Damn you Rincewind for reminding him. Now I need to finish that SM3.0 DLL for Fenix.
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BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
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November 3, 2006, 01:16
eghost
Geek
9 posts

Which means I'm safe making a OpenGLSL Shader so long as I stick with ver. 1.10...Cool...:)
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November 3, 2006, 06:15
Caspah
Gladiator
203 posts
Quoting Sandman:
Damn you Rincewind for reminding him. Now I need to finish that SM3.0 DLL for Fenix.


does fenix already have 2.0 support for 3d? :o or are you just joking around
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"clowns to the left of me, jokers to the right. here i am, stuck in the middle with you." ~Stealers Wheel
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Message Board > Competitions > Hardware?

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