Message Board
Message Board > Programming > Planning on making a game again O_O |
August 12, 2011, 10:46 | |
Dennis
どこかにいる 2092 posts |
Hey fellas (No I'm not Butters) I am planning on making a new game. But what is going to make it a bit special is that I am planning to translate it into Japanese also as a part of studying the language. I'll make it in English and see where I get, then I'll translate it to Japanese, next I translate it to Spanish, French and German. I know, I'm nuts. Anyway, the question IS can bennu/fenix/gemix/whatever handle Japanese as output characters? Or do I have to include a special module? Or can you just use it as a string? string greet = 'おはようございます'; -- good morning string kanji = '猫は可愛いですね'; -- That's a cute cat, isn't it? It might compile, but does it also show the characters when you output them to the screen? Thanks in advance! Regards, D. ____________ Kwakkel |
# |
August 12, 2011, 18:55 | |
PB
Defender of the faith 630 posts |
Hi Dennis (No I'm not Dennis), Good question. Unfortunately I do not know it by head. However, I do think it's quite easy to test this out yourself, isn't it? Have you tried to use Japanese characters yet? At least you probably know the difference better between japanese and mandarin... ____________ |
# |
August 13, 2011, 22:08 | |
Zomg
None 641 posts |
Kore wa, kawaii neko desu, ne? Hai, hai. ^^ I will help with the translation/debugging if wished. =) ____________ |
# |
August 15, 2011, 23:19 | |
Dennis
どこかにいる 2092 posts |
First I have to know in WHAT language that I'll program IT.
____________ Kwakkel |
# |
January 19, 2012, 02:11 | |
DoctorN
Whiskered 91 posts |
http://fenixonfire.gp32x.de/html/sources.html qwrite uses images as text. maybe just do some code that knows what symbols to use. ____________ |
# |
January 19, 2012, 09:23 | |
Dennis
どこかにいる 2092 posts |
THanks, but I never even started this lol. Hmmm...
____________ Kwakkel |
# |
Message Board > Programming > Planning on making a game again O_O