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Message Board > Fenix / Bennu / Gemix / DIV > Bennu WIP 11 - with 32 bits support

October 4, 2008, 13:49
SplinterGU
Whiskered
16 posts




look water drop, is the mouse pointer with several alpha channels...
look yellow and blue box area in box shapes... this are one graphics with severals alpha channels too...

download wip11

http://betatester.bennugd.org/ … win32-wip11.rar

http://betatester.bennugd.org/ … datory-pack.rar (no forget download this if you don't have it)

sample

http://betatester.bennugd.org/ … rror-32bits.rar

keys sample:

tab - switch 32/16 bits
f1 - b_translucent enable
f2 - b_translucent disable
f3 - ablend enable
f4 - ablend disable
f5 - sblend enable
f6 - sblend disable
+/- - zoom
1 - increment general alpha on graphic
2 - decrement general alpha general on graphic
q/w - increment/decrement angle in 1000
a/s - increment/decrement angle in 100 (you must remove autoincrement in code for this)
z/x - increment/decrement angle in 10 (you must remove autoincrement in code for this)
0/9 - fading (only 16 bits)
h - horizontal mirror
v - vertical mirror
f10 - screen capture
space - angle = 0

limit of this version...

- don't support fades on 32 bits
- don't blendop support on 32 bits (because each blendop in 32 bits must be use 24mb of memory and do this from software is very expensive)

Well, enjoy it...
____________
#
October 4, 2008, 19:59
Sandman
F3n!x0r
1194 posts

Good stuff!

Blendops in 32bit mode cost way too much memory indeed, but it may be possible to enhance the flags system a bit, giving more freedom. I'm thinking of how OpenGL does this, but I'll have to think this through to come up with a more concrete suggestion.

Will fades work eventually in 32bit or is it not possible?
____________
BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
#
October 5, 2008, 02:45
Woody
HEAD BLACK MAN
722 posts

Oh my.
____________
boredome is the bitter fruit of too much routine
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October 5, 2008, 03:02
Ariel Yust
Bloodcoughted Yozik
291 posts

I and Ecko are using this wip release in our Dune project and I must say its awsome! we managed to avoid several major bugs and crashs using it!

and the best part is that it works great on vista 64.
I havn't witnesed any crash seens we complied the game using this release.

keep up the great work mate :D
we hope you finish Bennu Untill we finish Dune ;)
who knows what great deeds will be added untill that :P
____________
Get bitten by a vampire or at least at my own character muhahahaha!
http://s7.bitefight.org/c.php?uid=159944
#
October 6, 2008, 09:53
SplinterGU
Whiskered
16 posts
Thanks...
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#
October 7, 2008, 01:44
Ariel Yust
Bloodcoughted Yozik
291 posts

your welcomz XD If you ever find a workable solusion to a ping over 4300ms between me and Ecko then I will be most greatfull ;) me and some of the internet community in the world XD hehehe
____________
Get bitten by a vampire or at least at my own character muhahahaha!
http://s7.bitefight.org/c.php?uid=159944
#
December 12, 2008, 19:09
OScoder
None
1338 posts
Does bennu have a mode 7 yet?
____________
om
#
December 12, 2008, 20:29
Sandman
F3n!x0r
1194 posts

Yes... mod_m7. Works as far as I know, but I never tried it.
____________
BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
#

Message Board > Fenix / Bennu / Gemix / DIV > Bennu WIP 11 - with 32 bits support

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