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Message Board > Fenix / Bennu / Gemix / DIV > So far with my platform game |
March 10, 2011, 01:35 | |
DoctorN
Whiskered 91 posts |
Ive got a perfectly walking megaman and the level. Im still stuck with the jump animation (it still shows for a split second then goes back to standing/walking) and my character cant run into the red walls i planted in the level, i had them coded in at some point, but the game crashed and i took out so much code the program itself crashed so i lost it inbetween the craks. could you fix those two meesly things? Quote: Program platform_engine; //these are global variables Global Playerfpg; //initializes the player's sprites int Player_graph[14]; //initializes the level int level; int levelmask; //this sets up things like the games resolution and whatnot Begin Set_mode(256,240,16); Set_fps(20,0); PlayerFPG=load_fpg("Player.fpg"); Map_clear(0,0,RGB(0,0,0)); Write (0, 64, 16, 1, "Platform Game"); //PlayerWalk Animations; it a good idea to repeat the same sprite 3 times so it doesn't //look sped up unless you have many detailed frames, you can add as many as you want, just //be sure to change int Player_graph[X] to the number of sprites you have (0 included, so //its one number higher than the last Player_grap[X] you have Player_graph[0]=load_png(".\sprites\player\Walk1.png"); Player_graph[1]=load_png(".\sprites\player\Walk1.png"); Player_graph[2]=load_png(".\sprites\player\Walk1.png"); Player_graph[3]=load_png(".\sprites\player\Walk2.png"); Player_graph[4]=load_png(".\sprites\player\Walk2.png"); Player_graph[5]=load_png(".\sprites\player\Walk2.png"); Player_graph[6]=load_png(".\sprites\player\Walk3.png"); Player_graph[7]=load_png(".\sprites\player\Walk3.png"); Player_graph[8]=load_png(".\sprites\player\Walk3.png"); Player_graph[9]=load_png(".\sprites\player\Walk2.png"); Player_graph[10]=load_png(".\sprites\player\Walk2.png"); Player_graph[11]=load_png(".\sprites\player\Walk2.png"); Player_graph[12]=load_png(".\sprites\player\Stand.png"); Player_graph[13]=load_png(".\sprites\player\Jump.png"); level=load_png(".\sprites\level\image\test.png"); levelmask=load_png(".\sprites\level\mask\test.png"); Player(PlayerFPG,1,50,100); start_scroll(0,0,level,0,0,0); Loop If (key(_esc)) Exit("Bye",0); End Frame; End End //This process is for the player, all code that belongs to him is in this part Process Player(file,graph,x,y) Private xspeed=3; yspeed=0; y_start_acceleration=4; y_acceleration=0; int fall; jump=0; int i; int ii; int pixel; int red,blue,green; Begin ctype=c_scroll; Loop // Walking If (key(_left) or key(_right)) If (graph==Player_graph[12]) graph=Player_graph[i]; //Animation for movement [0] thru [11] - 12 frames of animation i=(i+1)%12; End If (key(_left)) flags=1; x-=xspeed; graph=Player_graph[i];; //Animation for movement [0] thru [11] - 12 frames of animation i=(i+1)%12; End if (key(_right)) flags=0; x+=xspeed; graph=Player_graph[i];; //Animation for movement [0] thru [11] - 12 frames of animation i=(i+1)%12; End Else // Standing still graph=Player_Graph[12]; End // Jumping if (key (_space)) pixel = map_get_pixel(0, levelmask, x, y +1 +15); get_rgb (pixel, & red, & green, & blue); if (blue> 200) graph=Player_graph[13]; fall =- 20; end end // Implementation of fall. ii = fall; if(ii > 0) while(ii != 0) pixel=map_get_pixel(0, levelmask, x, y + (fall-ii) +15); get_rgb (pixel, & red, & green, & blue); if (blue> 200) ii = ii + 1; break; end ii = ii - 1; end else ii = 0; end // Move the fall until we can. y = y + (fall-ii); // Acceleration of gravity if (ii == 0) fall = fall + 5; else fall = 0; end Frame; End End [Edited on March 10, 2011 by DoctorN] ____________ |
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Message Board > Fenix / Bennu / Gemix / DIV > So far with my platform game