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Message Board > Screenshots and Trailers > Puzzlegame Test |
December 16, 2009, 23:32 | |
DTM
Earthling! 823 posts |
Hello! It's time for another Thing. This is a puzzle game, where you must push blocks to get to the exit portal / spinning doughnut. It's a work in progress. But is it worth continuing? I'm not sure, I don't find the whole puzzle-designing aspect all that fun. Hmm. A screenshot... Level editor Download: http://xzist.org/temp/puzzlega … leGameALPHA.zip (both Windows and Linux binaries included, for Linux you will have to chmod to executable) See the readme for instructions! ____________ :o |
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December 17, 2009, 00:49 | |
Eckolin
Quite Whiskered 388 posts |
For me, the screen remained white and CPU usage went to 99%
____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. |
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December 17, 2009, 11:51 | |
DTM
Earthling! 823 posts |
:-( did you try the noshaders version? could you possibly look in the log.txt and see if it says anything interesting?
____________ :o |
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December 17, 2009, 12:25 | |
Eckolin
Quite Whiskered 388 posts |
My log says: Log: D:\Games\PuzzleGameALPHA\bin\log.txt Arg: D:\Games\PuzzleGameALPHA\bin\PuzzleGame_NoShaders.exe Arg: D:\Games\PuzzleGameALPHA\bin\concept_level.lev Irrlicht Engine version 1.6 Microsoft Windows XP Personal Service Pack 3 (Build 2600) Using renderer: OpenGL 1.2 KM400/KN400/MMX/K3D: S3 Graphics OpenGL driver version is 1.2 or better. GLSL not available. ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. |
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December 17, 2009, 15:26 | |
DTM
Earthling! 823 posts |
There is now an ugly and slow software rendered version. I've no idea what the actual problem could be. ____________ :o |
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December 17, 2009, 16:40 | |
Eckolin
Quite Whiskered 388 posts |
That version 'runs', although some models aren't textured.
____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. |
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December 17, 2009, 22:08 | |
Sandman
F3n!x0r 1194 posts |
Making games for Eckolin's PC is a real challenge. Took me a great deal of time to make Sangine compatible in the old days. ;-)
____________ BennuWiki Yes, my avatar has grey borders in IE (so get a decent browser) ROOFLEZ ROOFLEZ |
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December 18, 2009, 14:58 | |
DTM
Earthling! 823 posts |
Hmmm ok. Luckily I can blame the Irrlicht engine.
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October 5, 2010, 21:28 | |
DTM
Earthling! 823 posts |
Beep boop beta 2. Windows: http://xzist.org/temp/puzzlega … rialVersion.zip Linux: http://xzist.org/temp/puzzlega … lVersion.tar.gz ____________ :o |
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October 6, 2010, 13:13 | |
OScoder
None 1338 posts |
Looks pretty nice!
____________ om |
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October 26, 2010, 20:58 | |
Dennis
どこかにいる 2097 posts |
Looks very awesome. How did you make it? - I get stuck when I move onto the spheres that "blow" you up witht he character - No animation when you happen to drop off (you can "walk" in the air) There is animation when you fall in the sea/ocean though. ____________ Kwakkel |
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October 26, 2010, 22:42 | |
Eckolin
Quite Whiskered 388 posts |
Framerate greatly drops in the level with the 5x5 elevators. Edit: OpenALSoundSystem error: No ALUT error found This line makes up most of my 168kb log file. [Edited on October 27, 2010 by Eckolin] ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. |
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November 2, 2010, 20:26 | |
DTM
Earthling! 823 posts |
Quote: How did you make it? Well, I used a programming language and also a compiler. Quote: - I get stuck when I move onto the spheres that "blow" you up witht he character - No animation when you happen to drop off (you can "walk" in the air) There is animation when you fall in the sea/ocean though. - that's supposed to happen. is it so bad? Maybe in the final version I will have it so it auto restarts after a few seconds of being stuck. - hmm ok Quote: Framerate greatly drops in the level with the 5x5 elevators. Edit: OpenALSoundSystem error: No ALUT error found This line makes up most of my 168kb log file. That's all rather strange. Does sound work though? If you could upload the log to pastebin or somewhere that would be very helpful! Oh wait is this error only occurring in the elevator level? Maybe there are too many sound sources or something. Hmm. ____________ :o |
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January 13, 2011, 16:29 | |
DTM
Earthling! 823 posts |
Nobody knows and nobody cares, but if you are feeling weak of mind you can buy The Full Version for $25 Great American Dollars here: http://garnetgames.com
____________ :o |
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January 16, 2011, 15:52 | |
Rincewind
programmer 1548 posts |
So why published under "Garnet Games" and no longer under "Xzist Games"? PS. How are the sales of your previous games? ____________ Personal website: http://www.loijson.com |
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January 16, 2011, 19:43 | |
FredBlaster
Gagalicious 22 posts |
It's good, but it lacks polish. It needs music, maybe a better charecter model, a HUD, particles/animated background etc, a decent menu. The bare bones of a really good shareware title are here though Oh and also the camera needs to tilt down to look at the player charecter when he dies, like really really needs to XD ____________ |
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January 17, 2011, 12:53 | |
DTM
Earthling! 823 posts |
> So why published under "Garnet Games" and no longer under "Xzist Games"? XZIST is somewhat hard/unobvious to remember/spell. Why Garnet? It alliterates with Games and wasn't taken. > PS. How are the sales of your previous games? I think I sold one copy of Run Rabbit didn't I? > lacks polish > It needs music, maybe a better charecter model, a HUD, particles/animated background etc, a decent menu *cries* ...but you're certainly not the first person to say that :-) I really can't be bothered with much improvements at the moment though. I'll see how it does in its current state. ____________ :o |
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January 17, 2011, 19:12 | |
FredBlaster
Gagalicious 22 posts |
Keep it hanging around, the bare bones of a solid game are there like I said, not much if anything needs changing gameplay wise Do what I did with Blambastic II - shelve it if you're bored of it then come back to it later. Just the other day managed to get it recompiled and working with Bennu so it's not dead yet ____________ |
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January 19, 2011, 11:47 | |
DTM
Earthling! 823 posts |
So FredBlaster is Deadmaster...?
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January 19, 2011, 14:54 | |
FredBlaster
Gagalicious 22 posts |
SURPRISE, BITCHES
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January 19, 2011, 22:32 | |
DTM
Earthling! 823 posts |
Ok, now you've convinced me ;-)
____________ :o |
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January 19, 2011, 22:59 | |
FredBlaster
Gagalicious 22 posts |
Hahahahaha Oh you love it really, dee tee ehm. Anyway, getting off topic. Got any other games in the works? ____________ |
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January 21, 2011, 09:56 | |
DTM
Earthling! 823 posts |
> Got any other games in the works? Nope. Just this one that I've been working on far too long! ____________ :o |
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January 26, 2011, 13:51 | |
Dennis
どこかにいる 2097 posts |
$20 is quite a price. A game on xbox live arcade (somewhat the same quality) costs only $10 (800 microsoft points)
____________ Kwakkel |
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January 27, 2011, 12:15 | |
DTM
Earthling! 823 posts |
QUESTION: What is required in a menu? (and the proverbial polish) Is it just enough to have some start screen with options Play, New Game, Exit... Or do I need separate player profile nonsense? Configurable controls? (who really uses that? bearing in mind the control scheme for this game is very basic). Level select!? --> Camera tilts down now! > $20 is quite a price. A game on xbox live arcade (somewhat the same quality) costs only $10 (800 microsoft points) Well, I'll experiment with the price certainly. But reducing price to $10 must double sales. Although that maths is meaningless with zero sales of course Certainly I'll put it down to $10 and see if sales increase from zero. [Edited on January 27, 2011 by DTM] ____________ :o |
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Message Board > Screenshots and Trailers > Puzzlegame Test