C++ Game Development (PEader's Worklog)

My trials and tribulations in getting back in to game development. Such as which engine to use, what compiler and other things of such important magnitude. RSS Feed
Worklogs > PEader's Worklogs > C++ Game Development > Minor annoyances ahoy

Minor annoyances ahoy

So after a couple of days using Irrlicht and Bloodshed's Dev-C++ some minor annoyances are cropping up.

Dev-C++ still isn't a very good editor compared with editplus it is just missing something and alot of the key strokes I would normally use are missing.

Irrlicht for Dev-C++ is compiled without support for DirectX this has really twisted my biscuit. Meaning in order to use DirectX I have to recompiled the Irrlicht DLL myself. I don't want to have to compile it but maybe I'll switch over to code::blocks or Visual C++ and negate this problem.

Apart from this I've gone through the first four tutorials on the web site an everything seems straightforward currently. I'd prefer if there was more object crap but fuck it.

Ogre3D is starting to call out.
(Posted on May, 8th 2006, 14:26)

Comments


DTM said:
(Posted on May, 8th 2006, 22:53)


PEader said:
Yes. I have that book marked. I'm trying to decide whether or not to use one of the other development environments or keep with Dev-C++. I'm finding Dev-C++ very annoying to use and it has some minor glitches. The thing is I don't know if I want to go to all that bother.
(Posted on May, 9th 2006, 01:04)


PEader said:
Ah I didn't notice that they had recompiled for version 1. I'll try this later tonight.
(Posted on May, 10th 2006, 17:01)


PEader said:
Yeah that works fine. DirectX looks a hell of a lot better then OpenGL on my PC.
(Posted on May, 10th 2006, 20:16)

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Worklogs > PEader's Worklogs > C++ Game Development > Minor annoyances ahoy
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