Dune II remake (Ariel Yust's Worklog)

3rd attempt in remaking Dune II RSS Feed

day 11

okay long time I didn't update this worklog :P

I had some very importent guests ^_^
and lots of doing lately ^_^ but! it doesnt means that we didn't continue our project :P

[x] multiplayer is supported now, we have connection between people who doesn't use windows vista >_< because vista allways crash for no reason...
shortly it is possible to host or join yey



[x] we have shooting function now ^_^
units can fire burst fire at there enemys and it looks great hahaha, I drew some awsome bullete hit smoke and mazzle shot and Ecko programed a unique way to make it all work realy perfect and now were working on "shooting modes"

Scouts In Action! :D


[x] for some reason buildings were shooting enemys by them self, so now we stoped them from chasing and firing at enemys :D so it apears that they forgot there job in the game hehe ;)

[o] 90% progress on terrian tiles have been done so far
I just need to finish the spice tiles and the slow sand tiles! and everything else is just add-on decoratives! I have the sand\rocky tiles and cliffs done! with 2 types gfx

[o] shooting effects need to be worked on - adding another process to handle mazzle shots (flashs)

[o] map editor is in progress

[o] we gonna use flowting gui for everything thats much more modern - I hope it will be original XD
(Posted on September, 23rd 2008, 00:23)

Comments


Sandman said:
Very nice.
(Posted on September, 24th 2008, 11:06)


Rincewind said:
Keep it up! I'm looking forward to battling you guys online when the game is done.
(Posted on September, 25th 2008, 16:01)


Ariel Yust said:
Rince, I'm sorry to ruin this for you but... YOU GONNA LOSE TO US!!! AHAHAHAHA WE GONNA DESTRPY YOU!!! :P YOU DON'T STAND A CHANCE MUHAHAHAHAHA XD
hehe well but it will be worth playing along I shall aim for that XD

btw thanks dudes :D
(Posted on September, 26th 2008, 01:53)


Rincewind said:
Mind, I'm an orange-tank-wielding maniac.

Will the unit balance be the same as in Dune 2?
(Posted on September, 26th 2008, 13:05)


Ariel Yust said:
we intend making the units more usable... for example - infantry won't be totaly helpless vs tanks like in dune 2.

I want the player to use several units in order to win, and not make him send the same unit type into battle and win the game (like in redalert :P)

well we hope that the unit balance will be similar to dune2 balance, but yet improved so people won't play only with the "mighty" units :)

all units are mighty hehehe XD

btw Rince, orange-tanks break faster then other tanks XD hahahahahah
(Posted on September, 26th 2008, 17:47)


Sandman said:
I hope you achieve the several units goal; I hate that of RTSes I know that building massive amounts of one unit does the trick, like you say.
Infantry isn't really useful against a tank IRL, I think.
(Posted on September, 26th 2008, 22:52)


Ariel Yust said:
anti-tank infantry are realy good against tanks IRL ;)
(Posted on September, 27th 2008, 02:13)


Rincewind said:
Churning out massive amounts of one unit type or massive amounts of several unit types that support each other (for example horses courted by archers) in games where the rock-paper-scissor system is really strong makes little difference in my experience. You'll all be dominated shortly.
(Posted on September, 28th 2008, 14:55)


Ariel Yust said:
We shall see about that Rince >:) ALL YOUR BASE BELONG TO US!!! *sinister laught!* hahahahhahahah
(Posted on September, 28th 2008, 20:58)


Sandman said:
Yeah anti-tank infantry, you'd better make those then. ;)
(Posted on September, 29th 2008, 11:05)


Rincewind said:

Never forget!
(Posted on September, 29th 2008, 16:56)


Sandman said:

I won't!
(Posted on September, 30th 2008, 11:03)


Eckolin said:
Not before networking works flawlessly and smoothly, though.
(Posted on September, 30th 2008, 21:54)


Eckolin said:
Ping between me and Ariel: 4300 ms.
Ping between me and Sandman: 40 ms. Hm...
(Posted on October, 1st 2008, 22:12)

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