Broken Dimension (OScoder's Worklog)

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Worklogs > OScoder's Worklogs > Broken Dimension > Loads of things added

Loads of things added

Ok, after alot of tidying up and re-organising my code, the tile engine can now handle multiple layers (each in a separate proccess, so properties can be selected such as z value, flags and zoom). Processes can now move around very much like in the original DIV scrolling system, by calling a process that manages 'relative positioning' for them - there are also comera controlls to go with this. Finnally each layer now has an event map, so it is possible to stop characters from walking into walls!



Now all I have to do is make the editor for this :(
(Posted on February, 25th 2006, 22:27)

Comments


Rincewind said:
Ok that's a good scrolling system. Oh and don't forget to put in your own graphics!
(Posted on February, 26th 2006, 13:03)


DTM said:
yay. i'm expecting a 70 hour rpg you know.
(Posted on February, 26th 2006, 21:32)


Eckolin said:
I'm expecting a game in 1,8D, judging from the title...
(Posted on February, 27th 2006, 20:25)


Fiona said:
Or a game that involves cupious amounts of super glue.
(Posted on February, 28th 2006, 12:16)


Deadmaster said:
Wouldn't that be "fixed dimension" then, Ferret? :)
(Posted on March, 11th 2006, 12:22)

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