C++ 2D Shooter project (Htbaa's Worklog)

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Worklogs > Htbaa's Worklogs > C++ 2D Shooter project > New build, with Particles!

New build, with Particles!

I have been playing around with particle explosions and I think they worked out nicely :-).

The yellow enemy has a new attack pattern now. Some of them will fire their yellow stuff at you. And they aim!

The second power-up has also been added. It restores some energy. Although you can not currently see what your energy is. But that will come when I start on the interface.

Further more some bugfixes have been done. Level files are also parsed in the correct way now. Before if you did not declare a typeid, attack pattern etc. it would just take the last known values. Well, no more!

I also moved the project to subversion. Got in touch with it now that we are working on Booleansoup again and I like it. More importantly I develop on both a laptop (Windows XP) and my main computer, a Ubuntu 7.10 desktop. So this makes stuff a lot easier :-).

This release is marked version 0.0.1. Every release will be tagged in my subversion repository so when the game gets finished it will be cool to see the improvements between version. I also might add the older version in it.

The HOME key still creates a screenshot, but only this time it does not upscale the screenshot to 1024x768. That really only was a test. Which I am going to use to support more resolutions as soon as the SDL_SoftStrech() function is in the main SDL API.
The S key has been disabled, meaning that you can not kill every enemy with a single push. :-)

Download Windows and Linux version 0.0.1
(Posted on January, 21st 2008, 22:14)

Comments


Sandman said:
They're looking quite nice.
(Posted on January, 21st 2008, 23:58)


Htbaa said:
Nice to hear!
(Posted on January, 23rd 2008, 19:51)


Rincewind said:
Particle stuff looks good. I like your enemy sequences, although I'd like to have a little more fire power to beat them.

And a full screen button would still amplify my joy...
(Posted on January, 23rd 2008, 20:02)


Htbaa said:
Yeah in the beginning they're pretty hard to kill huh? I'll balance stuff out a bit more. But I don't want to overpower the player because enemies should be able to even show them selves before you kill 'em!

And of course 2 more enemies will be added and they'll all have different attack patterns.

Full screen is on the todo. Still need to figure out how I can do a switch. Haven't looked into that one actually yet.
(Posted on January, 23rd 2008, 23:10)


Sandman said:
SDL_SetVideoMode(width,height,depth,SDL_FULLSCREEN);
I think.
(Posted on January, 23rd 2008, 23:53)


Htbaa said:
Yes I know that. But you can't just switch because if I'm correct.
(Posted on January, 24th 2008, 19:11)

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Worklogs > Htbaa's Worklogs > C++ 2D Shooter project > New build, with Particles!
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