C++ Game Development Archive

My trials and tribulations in getting back in to game development. Such as which engine to use, what compiler and other things of such important magnitude. RSS Feed
Worklogs > PEader's Worklogs > C++ Game Development

Two dimensional boredom with a GIMP - Posted on October, 24th 2006, 21:31
fopen( "worklog", 'a+' ) i.e. it's back - Posted on October, 16th 2006, 21:28
no more worklogs - Posted on June, 25th 2006, 19:59
Ogre3D All the way - Posted on June, 6th 2006, 14:17
3d su><ors - Posted on May, 21st 2006, 16:41
Minor annoyances ahoy - Posted on May, 8th 2006, 14:26
Irrlicht chosen due to simplicity - Posted on May, 7th 2006, 11:30
Why not? - Posted on May, 2nd 2006, 21:20

Worklogs > PEader's Worklogs > C++ Game Development
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