Shareware Games
Go on - these people need pizza money
Run Rabbit RUN
By DTM (version 1.0)
Help Rabbit eat as many carrots as he can.
For more information visit http://games.xzist.org/runrabbit/
Genre: |
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Platform: |
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Dev tool: | C++ |
Other attributes: |
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Uploaded: | April 6, 2007 |
Rating: |
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Downloads: | 51 |
Comments
OScoder
Rating:
Looks great, but I had a few problems:
- Fell through platforms allot, allways the purple ones for some reason?
- Exitted every so often in direct 3D mode and crashed (with error message) in openGL (haven't tried software rendring mode yet)
- Direct3D can't use 16bit colour modes (for me at least), so you might want to set the default to something else or remove those options completely (error messages like that can be a little daunting).
Rating:




Looks great, but I had a few problems:
- Fell through platforms allot, allways the purple ones for some reason?
- Exitted every so often in direct 3D mode and crashed (with error message) in openGL (haven't tried software rendring mode yet)
- Direct3D can't use 16bit colour modes (for me at least), so you might want to set the default to something else or remove those options completely (error messages like that can be a little daunting).
DTM
Rating: No rating
- purple ones are thinner. I think this is caused by a low FPS, < 60. Swept collisions are needed. But i'm lazy. Try a smaller screen mode.
- Seems like this problem would be with Irrlicht. *sticks head in sand* OpenGL must be >= 1.2 I think. I would be intrigued to know what the error messages were.
- Um, ok. *returns head to sand*
Thanks for the feedback
Rating: No rating
- purple ones are thinner. I think this is caused by a low FPS, < 60. Swept collisions are needed. But i'm lazy. Try a smaller screen mode.

- Seems like this problem would be with Irrlicht. *sticks head in sand* OpenGL must be >= 1.2 I think. I would be intrigued to know what the error messages were.
- Um, ok. *returns head to sand*
Thanks for the feedback

OScoder
Rating: No rating
Do you really need swept collisions? Just make the platform thicker! (preferably invisibly or by placing an invisible platform underneath - will this work with your collision system?)
Rating: No rating
Do you really need swept collisions? Just make the platform thicker! (preferably invisibly or by placing an invisible platform underneath - will this work with your collision system?)
Fiona
Rating: No rating
For the record I have it on OpenGL all the time and it hasn't crashed yet. (And I've played it a lot.)
Rating: No rating
For the record I have it on OpenGL all the time and it hasn't crashed yet. (And I've played it a lot.)