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Message Board > Game Designing > Did you ever plan your early games?

December 11, 2006, 22:05
Frimkron
Frustrated Megalomaniac
703 posts

Quote:
I usually start off with some sort of graphic trick or code experimentation, and go from there.
I think that's definately what its all about. The only stuff I've ever been able to stay motivated with has always been things where some experiment or exploration of a concept has led to something I can round off into a game (adding more interesting experiments along the way). I find that when I try to plan things too much, the ideas I'm piecing together are made up of things I've realised I can do in the past, and therefore can't hold my interest when I actually come to program it - because I've been there and done that.

I think this is why group projects are so difficult to hold together. You have to maintain the interest of not only yourself but the others working on it, whist also maintaining a mutual focus to drive the thing to completion. Hard to do, without any cash changing hands.
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December 11, 2006, 23:12
g105b
None
86 posts
My early games, yes. I planned them in a notebook when I got an idea. I drew all the pictures by hand first, wrote the story out .. etc .. etc...... I think that is why my early games were never completed. When it came to the programming I always got stuck in the early days, then lost interest.

Although I never completed my early projects, I still got a lot of practice - I found that I shouldn't concentrate all my effort onto one part of the game until its finished and then move onto the rest - I should make a framework of the game and then fill it in later.

A lot of my early stuff never made it past the menu system. Menus with flashy intro movies, nice text effects, etc were what I got good at - but I spent too much effort onto that part of the game and got unmotivated.

Like I said, I found the best way to work was to make frameworks of my ideas so, although tempted to make a cool menu system, I left it blank and just had the basics.

I totally agree with Frimkron's post above, what I mainly do now is play around with coding and graphic design and try to make my ideas that I get. Some die into the background, some rise to half-decent projects :)

One thing I have been doing lately is in my fenix project folder, having a sub-folder called "ideas". I can make as much mess in there as I want and then as soon as a project takes shape and I can see it getting finished, I make its own folder in the main projects folder to promote it into a real project.
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.g105b''
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November 22, 2008, 00:14
Arcane
Beardless
8 posts
I hardly ever plan anything when coding games.

Most games then; never actually got finished either...

Lately I've planned out my games in my head before I really did anything about them, it helps to deal with a lot of problems you would be running into if you dove in headfirst.

But it seems to be going best at my job, where people actually get paid to keep coding on games, it helps to keep us all motivated :)
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November 23, 2008, 00:37
Fiona
games are terrible
-9616558 posts

Woah! Check out the topic necromancing going on!
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laffo
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November 23, 2008, 01:02
Sandman
F3n!x0r
1194 posts

Luckily it remains hardly unnoticeable by the sheer activity on these forums.
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BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
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November 23, 2008, 10:09
Arcane
Beardless
8 posts
It was in the top 3 topics :/

Like I'd actually look at the post date. I was indeed assuming some actual activity over here ;)
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November 24, 2008, 03:03
Ariel Yust
Bloodcoughted Yozik
291 posts

Wololololololo!!!! *spam alert!* ;)

instead of lamlaming about if and how your planing your games... start programing your games allready!!! :P

and show some progress!!! :P
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Get bitten by a vampire or at least at my own character muhahahaha!
http://s7.bitefight.org/c.php?uid=159944
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November 25, 2008, 12:07
Fiona
games are terrible
-9616558 posts

Quoting Ariel Yust:
and show some progress!!! :P

*points to Worklogs link*
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laffo
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Message Board > Game Designing > Did you ever plan your early games?

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