Down Down Down Way Down (Eckolin's Worklog)

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Broken.


I don't remember visiting dungeonlevel 10028228...

Items still occasionally resist being picked up.
Monsters drop money now, (in five different colours, apparently).

Really ought to implement spending skill points next.
And then plenty of other things.

Also, I'm not confident it's winnable at this point. I *did* reach the amulet of Yonder, but arriving there from the dungeon below. Stairs were missing.
(Posted on June, 24th 2010, 00:02)
2 comments

Breaking apart.

DDDWD has been hacked together since LD15. Now it's breaking apart. Also, balanced? Hahahaha.

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Oh dear, a low rule violation. This should never happen.

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Invisible zombie. Sure, why not?

And I'm not even mentioning entire hordes of monsters from the lower dungeonlevels manifesting in town, or being turned in for theft by my own summons.

And then there's the issue that I can't seem to pick up most items. These issues are probably related to my implementation of double linked lists.
(Posted on March, 27th 2010, 18:22)
1 comments

Additional Descension


The inventory

There are also numerous unseen additions.

Edit:


Not unlike undocumented features.


Badass scorpion by Ariel Yust.

Hm... Should I run for that treasure chest?


Must be spiders nearby.


Like a town.
(Posted on December, 20th 2009, 00:20)
2 comments

Nothing to see here.

These might be screenshots of my LD 15 entry, Down Down Down (way) Down. Perhaps a post in a worklog implies that it's being worked upon.

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The town.

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Level 1 of the caverns below said town.

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Oh no, cornered!

(If I could survive past level 2, there would be more screenshots :\ )

Update: In my defense, I only self-ressurected once. Rebalancing is required. And by balancing I mean you shouldn't reach level 7 in a mere 5 tries ;)

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This fortress *should* be swarmed with dwarves. Oh well, I'll settle for a ghost.
(Posted on November, 19th 2009, 20:45)
3 comments

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