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lol. tabs [edit]
Rincewind asked if it was possible to rearrange the tabs.
I kinda figured the most straightforward way would be the firefox way; to just drag them around. unfortunately I have not been able to find such a tab control (yes shareware ones, but nobody likes a program that says "Thank you for evaluating super special tab control by supersoft, please register in 15 days".
So I figured I'd try to make one myself...
Kinda learned a lot about designing activex controls in the process:
it draws in whatever theme is available too.
it's also a little buggy. so until I fix that, no progress on the IDE...
[edit]
fixed one bug, another one pops up. You can't drag the most right tab one position to the left. ugh.
as for the new screenshot, yeah, I think it now has a bit more functionality than the standard tab control XD
I kinda figured the most straightforward way would be the firefox way; to just drag them around. unfortunately I have not been able to find such a tab control (yes shareware ones, but nobody likes a program that says "Thank you for evaluating super special tab control by supersoft, please register in 15 days".
So I figured I'd try to make one myself...
Kinda learned a lot about designing activex controls in the process:
(Click thumbnail to enlarge) |
it draws in whatever theme is available too.
it's also a little buggy. so until I fix that, no progress on the IDE...
[edit]
fixed one bug, another one pops up. You can't drag the most right tab one position to the left. ugh.
as for the new screenshot, yeah, I think it now has a bit more functionality than the standard tab control XD
(Posted on April, 9th 2008, 18:53)
7 comments
7 comments
game update
(Click thumbnail to enlarge) |
(Click thumbnail to enlarge) |
(Click thumbnail to enlarge) |
features:
- very fast scalable tilesystem
- flexible diablo style inventory system (could add horadric cube, stash, shops etc with a few lines :D)
- diablo 2 ish style lightning engine (slows it down quite a bit, but still very playable on my laptop, over 30 fps usually)
- minimap
- 11 spells with their own lighting effects
easy to use fullscreen effects like poisoning, adjustable light radius of every object, etc
to add:
random fix crashes when not in debug mode:
- pathfinding on click
- fix mana and hp bar, fenix dislikes my regions; use map block copy instead
- finish inventory item interaction(split money, right click actions)
- enemy system (groups), path finding, long and short range
- attempt to draw my own tile graphics instead of using diablo 1's
- draw a main character in 8 directions, and an enemy character in 8 directions... yeah , next year maybe.
..yeah, this project helped me establish quite a giant buglist on my IDE, including bugs where prg files were erased >.>
(Posted on October, 25th 2007, 14:35)
8 comments
8 comments
stuff
the app I used for testing my ide grew kinda big, and I suddenly seem to be able to draw game graphics : D sort of. only thing I'l never be able to do is character animations in 8 directions >.> or tiles :
*old image was removed
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*old image was removed
(Posted on October, 22nd 2007, 19:45)
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0 comments
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