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Message Board > BlitzMax / Blitz3D / BlitzBasic > Airwolf

July 6, 2006, 13:15
Peter van Dalen
Shining Nutter
18 posts
A new project I started ,while I was waiting for input for Dark Resurrection.


The Sam-Launcher is very much complete. Sams are heat-seeking and leave a smoke-trail. When 4 missiles are launched , then the unit will reload itself in 10 seconds. :lol:

Airwolf will deploy a sunburst if there's a SAM-threat.
A Sam-Missile will first actively seek for sunbursts and then for Airwolf . Of course when Airwolf is destroyed , a missile will just continue flying until it hits another target ( or ground.... or mountain..... or its "existence-counter" reaches zero, and it will simply blow-up :thumbs: )

Airwolf still needs tinkering though. I'm not happy about the turbo-section. The landing gear is retractable though , just like the weapons in the sponsons. The rotors come in two sets , one set is for low torque-speeds , the other is for high speed ( obviously ) I did it this way because using the rotor-model for high-speeds makes it look like it just flashes on and off - meaning: turning the rotor over its y-axis at 8 degrees per loop , makes it follow in its own footsteps O_O

Helicopter Banking is working great . Applying Screenblur for when it's using turbo is coming along nicely.

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[Edited on October 16, 2006 by Frimkron]
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July 6, 2006, 13:28
Eckolin
Quite Whiskered
388 posts

I want.
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Maker of Games...
Wisdom is supreme; therefore get wisdom.
Need help with coding? I probably wrote something similar.
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July 6, 2006, 13:36
Sandman
F3n!x0r
1194 posts

Man this is all so amazing. What are you using for the modeling?
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July 6, 2006, 14:06
Peter van Dalen
Shining Nutter
18 posts
I use Gamespace. It really is a good program to model in.

look here for more information

http://www.caligari.com/gamespace/default.asp

And here are some other models I've made.These versions are untextured, but textured versions are available.

I'm very busy right now , so these will have to wait. sorry about that.

in the meantime.. enjoy

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[Edited on October 16, 2006 by Frimkron]
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July 6, 2006, 15:17
Rincewind
programmer
1548 posts

Looking good! What kind of game will it be exactly? You get to play the helicopter and then you shoot down ground units and other air units?

I have used Truespace for a while in the past, it's very nice and has a characteristic feeling, I suppose gamespace is nice too.

[Edited on July 6, 2006 by Rincewind]
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Personal website: http://www.loijson.com
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July 6, 2006, 16:07
Peter van Dalen
Shining Nutter
18 posts
GameSpace is the "little brother" of TrueSpace. When Truespace gets upgraded , so does GameSpace . Neat huh?

About the Game:

The game is going to be mission-based.
The storyline of a number of missions are from episodes of the TV-series.
The game starts with mission zero.

Mission zero is actually not playable: You see Airwolf , but you cannot control it.
One of the reasons is to soften up the player into thinking: hey I wanna fly that thing !

Moffett is flying it during a test.
When the test is finished , He hijacks Airwolf , blows up the command center
and takes off to Libya ( just like the 1st episode)

Instead of showing a recording , i'm planning to show it in real-time.
I've already done some tests with multiple camera-setups.

I've also recreated the command-center from a number of photo's from that episode.
( I'll post a screenshot as soon as possible , promise :) ). The windows are already primed.
When a bullet hits a window , it will explode into little shards of glass , complete with fire and smoke .

Mission one starts with Stringfellow infiltrating Libya , searching for and retrieving Airwolf , chasing and killing Moffett

Mission two has a sequence in which you must protect Dominic Santini
from a bunch of murderous Vietnam-Veterans in Bell-Helicopters (actually an episode :) )

And there's a mission that pits you against an experimental helicopter
complete with rockets ( something like a "Russian Organ" with rotors ) ( another tv-episode)

Another mission will contain an aerial fight between
AIRWOLF and... REDWOLF ( yet another an episode )

[Edited on July 6, 2006 by Peter van Dalen]
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July 6, 2006, 17:12
Rincewind
programmer
1548 posts

Never heard of the Airwolf tv series. But I'll be waiting for your game. ;)
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Personal website: http://www.loijson.com
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July 6, 2006, 17:19
Sandman
F3n!x0r
1194 posts

Omg Rince you cultural barbarian, though I'll be waiting just like you, this sounds very awesome. I like the mission idea where missions are episodes.
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July 7, 2006, 13:28
Peter van Dalen
Shining Nutter
18 posts
Follow the link for more info about the AIRWOLF tv-series


http://airwolf.tv-series.com/d … amp;SeasonID=1

http://airwolf.tv-series.com/d … amp;SeasonID=2

http://airwolf.tv-series.com/d … amp;SeasonID=3

http://airwolf.tv-series.com/d … amp;SeasonID=4


ahh. the memories
:aharr:
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July 7, 2006, 14:05
Rhovanion
Exterminated
666 posts
for people who want more than just memories:

lololol

no good peers though :cry:


The game looks amazing.

you could also try to use Maya. Star Wars' 3D effects are made with Maya, but whatever :laughcry:
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July 7, 2006, 20:20
PEader
お前はもう死んでいる
1486 posts

Quoting Rincewind:
Never heard of the Airwolf tv series. But I'll be waiting for your game. ;)

Man there is something wrong with you Rincewind. Do you live in a hole? Not knowing Cypress Hill or the Beastie Boys is one thing but not knowing Airwolf. What is next, you'll deny knowing sensei seagal?
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July 10, 2006, 09:08
Peter van Dalen
Shining Nutter
18 posts
A couple of screenies.


An early unfinished version of the Red-Star-Base in the first episode of Airwolf.


The finished version. Here it is attacked by Airwolf


In the first post I told you about "screen-blur",... well here it is. :)



What do you think?
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July 10, 2006, 12:22
Sandman
F3n!x0r
1194 posts

Awesome. I hate I can't talk about 3D shit, but it looks great.
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July 10, 2006, 23:27
yonni
None
420 posts
Looks awsome, but I think you may be blurring too much, it looks kinda like it would be hard to see anything at all, but maybe thats the effect your going for. I cant really say how well it would work untill you play the game i spose. Anywho, I'm sure you know what your doing.
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July 11, 2006, 02:57
Sandman
F3n!x0r
1194 posts

The visibility would be a lot better if you move, a still picture like this is not good to rate the blurring.
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July 11, 2006, 18:53
yonni
None
420 posts
Quoting Sandman:
The visibility would be a lot better if you move, a still picture like this is not good to rate the blurring.


Yeah, thats what i meant
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July 12, 2006, 11:41
Peter van Dalen
Shining Nutter
18 posts
Hi peeps,

The Huey is nearly finished. Only an appropriate texture for the skids and rotors , and this one's done :)

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Cockpitdoors can be opened , the doors in the rear can slide open . ALL windows are "see-through" when it's loaded in Blitz3D.

I made a (very) small movie in the beginning of airwolf's development. (put the link in the adressbar , and enter MUGWUMP as the password )


http://s8.photobucket.com/albu … mgAnch=imgAnch1

[Edited on October 16, 2006 by Frimkron]
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July 13, 2006, 03:48
Rhovanion
Exterminated
666 posts
lol nice, I didn't know a helicopter could make such quick turns in movement though. no blurring movie?
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July 13, 2006, 08:23
Peter van Dalen
Shining Nutter
18 posts
Sorry Dennis,

Movie was made BEFORE I put the blur in :what: .
And yes, turning-ratio was a bit fast. So I've slowed it down. :)
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July 17, 2006, 23:11
Rincewind
programmer
1548 posts

MUGWUMP doesn't work for me. :( How come? The Red-Star-Base and the blurring screenshots look very nice!

Quoting Petar:
What is next, you'll deny knowing sensei seagal?

Who? ;)
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Personal website: http://www.loijson.com
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July 18, 2006, 09:29
Peter van Dalen
Shining Nutter
18 posts
Hi Rincewind,

Strange it doesn't work for you O_O ?

I've checked it , and it runs ok.
You sure you put the link in the adressbar?

Peter
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July 18, 2006, 14:09
Sandman
F3n!x0r
1194 posts

Try lowcases, Rince
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July 18, 2006, 22:37
Rincewind
programmer
1548 posts

Quoting Sandman:
Try lowcases, Rince


Ah right, thanks! And there was me exactly copying what Peter said.
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Personal website: http://www.loijson.com
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August 7, 2006, 02:28
Rhovanion
Exterminated
666 posts
I couldn't help laughing with "worst: 21"... some dutch lame inside joke maybe...
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October 16, 2006, 12:18
Peter van Dalen
Shining Nutter
18 posts
No Dennis, it's not a joke :lol:
"Worst" refers to the number of frames (or lack thereof)
while the program is running. It's very handy to keep track of sudden drops in frames. Especially if it's running on a variety of computers.

Well,... while I'm at it, have some more screenies of airwolf (texture phase)

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Left to do:
1- Rotors (main + rear) and turbo-engines
2- still tinkering with the texture at the cockpit.
3- texturing gun pods
4- modelling and texturing of rocketpod
current TRIScount: a whopping 7100 !!

[Edited on October 16, 2006 by Frimkron]
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Message Board > BlitzMax / Blitz3D / BlitzBasic > Airwolf

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