Where I'm at... (eghost's Worklog)
Headshot
Spent a bit o' time today working on one of the character models...Here it is...
(Posted on November, 7th 2006, 05:27)
2 comments
2 comments
State of the shader
I'm now about 50% done with the shader, need to allow for light emmisive materials and textured materials...Thus far I'm feeling pretty good about it...Here's the link: http://i90.photobucket.com/alb … 006/shader1.png
Once I've added those two parts I'm going to get started on the code skeleton for the game...If I have time near the end I'm going to see about doing a distance based vertex subdivision element to the shader...
Once I've added those two parts I'm going to get started on the code skeleton for the game...If I have time near the end I'm going to see about doing a distance based vertex subdivision element to the shader...
(Posted on November, 4th 2006, 21:55)
4 comments
4 comments
With SDL and Open GL...
OK, so...I'm using this compo as my personal excuse to learn OpenGL from the ground up...To that effect, I'm coding my own hardware and software shaders as well as the 3D engine I'm going to use...(Decided I'm a masochist...:P) At any rate, I'm getting started on the shaders tonight, expect a mockup of the title screen by next Monday, as it's gonna take a bit to get the shaders knocked down. I am starting from scratch after all. (Where would I be without decent tutuorials?!)
What I've gotten done so far:
1. Built the project directory/source tree
2. Built the initial makefiles for compiling on Win32 and GCC.
3. Figured out the libs I'll be using (SDL,OpenGL, SDL_image,SDL_mixer,SDL_ttf)
4. Determined that I'll code my own engine and network code. (Networking is simple after all)
5. Determined versioning/code branch name scheme.
To Do:
1. Concept sketches
2. Initial music/sound fx
3. Figure out the client/server & client/client network code (Server will be used as connection router and user data verification. I want to do distributed processing along the lines of SETI@home for the clients to share the server workload/bandwidth)
4. Lots of coding, probably with many colorful epithets as I do so...
Anyway...Good luck to all...I'm off to code shaders...:)
What I've gotten done so far:
1. Built the project directory/source tree
2. Built the initial makefiles for compiling on Win32 and GCC.
3. Figured out the libs I'll be using (SDL,OpenGL, SDL_image,SDL_mixer,SDL_ttf)
4. Determined that I'll code my own engine and network code. (Networking is simple after all)
5. Determined versioning/code branch name scheme.
To Do:
1. Concept sketches
2. Initial music/sound fx
3. Figure out the client/server & client/client network code (Server will be used as connection router and user data verification. I want to do distributed processing along the lines of SETI@home for the clients to share the server workload/bandwidth)
4. Lots of coding, probably with many colorful epithets as I do so...
Anyway...Good luck to all...I'm off to code shaders...:)
(Posted on November, 3rd 2006, 03:59)
3 comments
3 comments
Working title and all that...
Ok...Here's where I'm at so far...
Working Title:
Eternal Shroud: Mists of Time
Theme(s):
Internet (MORPG)
God (Religions and such)- Hidden within the game
-Possibly with the inclusion of Ninjas, Pirates (of a sort) will already be in the game...:)
Working Title:
Eternal Shroud: Mists of Time
Theme(s):
Internet (MORPG)
God (Religions and such)- Hidden within the game
-Possibly with the inclusion of Ninjas, Pirates (of a sort) will already be in the game...:)
(Posted on October, 31st 2006, 22:14)
2 comments
2 comments