C++ Game Development (PEader's Worklog)
My trials and tribulations in getting back in to game development. Such as which engine to use, what compiler and other things of such important magnitude.
3d su><ors
So nothing intresting achieved yet and I still don't really understand the basics.
Why don't people make tutorials like we had on div-arena?
I mean even though I had no idea what I was doing having my own shooter going was great and then I could modify that and learn new things. Not to mention all the examples u got they were cool also. These tutorials don't show you how to make a game but merely how to use the Irrlicht engine. I was reading the Ogre3D documentation and I might start using that instead it seems more co-ordinated and better documented.
I've laid off the 3D shit for a while I'm too busy at work and formatted my Laptop. So no more 3D till this fucking beaut' is running smooth as babe's bottom.
Also I'm dropping Dev-C++ in favour of code::blocks. however the code completiion seemed a bit shit. I'll come back with more about this. I want an integrated debugger, code completion, and code templates. I feel that maybe Visual C++ might be the only solution unless someone out there can suggest otherwise.
Why don't people make tutorials like we had on div-arena?
I mean even though I had no idea what I was doing having my own shooter going was great and then I could modify that and learn new things. Not to mention all the examples u got they were cool also. These tutorials don't show you how to make a game but merely how to use the Irrlicht engine. I was reading the Ogre3D documentation and I might start using that instead it seems more co-ordinated and better documented.
I've laid off the 3D shit for a while I'm too busy at work and formatted my Laptop. So no more 3D till this fucking beaut' is running smooth as babe's bottom.
Also I'm dropping Dev-C++ in favour of code::blocks. however the code completiion seemed a bit shit. I'll come back with more about this. I want an integrated debugger, code completion, and code templates. I feel that maybe Visual C++ might be the only solution unless someone out there can suggest otherwise.
(Posted on May, 21st 2006, 16:41)