Infernal Chambers (FredBlaster's Worklog)
New progress screenshot!
Progress! Hurrah.
- Objects with working collisions (bullets, knives, enemies and the player) which display text encouraging you to hide in them when you approach them. That's not actually incorporated yet but we're working on it
- New graphics (done on the fly) for blood splatterings over the room, no longer pre-rendered photoshop brushes. So more randomness.
- New and improved frankendog death animation.
(Right click and hit view image to view full size)
Next to come - actually getting the hiding to work, spiders (will be a swarming enemy type), random room generation, a few more bug fixes/improvements... oh, and me and Ecko will hopefully be reworking the code so it actually changes resolution rather than rescales, so you folk with older/slower PCs can play it fine
- FB
- Objects with working collisions (bullets, knives, enemies and the player) which display text encouraging you to hide in them when you approach them. That's not actually incorporated yet but we're working on it
- New graphics (done on the fly) for blood splatterings over the room, no longer pre-rendered photoshop brushes. So more randomness.
- New and improved frankendog death animation.
(Right click and hit view image to view full size)
Next to come - actually getting the hiding to work, spiders (will be a swarming enemy type), random room generation, a few more bug fixes/improvements... oh, and me and Ecko will hopefully be reworking the code so it actually changes resolution rather than rescales, so you folk with older/slower PCs can play it fine
- FB
(Posted on May, 5th 2011, 02:42)