Infernal Chambers (FredBlaster's Worklog)
More progress!
Not anything that can really be seen in a screenshot, but work *has* been underway on Infernal Chambers.
Bugs have been squashed, collisions have been added so enemies and/or the player can't walk over each other except when dead...
Enemies now react when the player dies - as in, they don't just freeze, but they go back to idling about, or in the case of the more hyperactive enemies, actively pursuing nothing
Next to come - swarming enemies, hiding places and AI for tracking footprints (Oh God), random room generation, new enemy graphics, extra atmospheric elements and more... watch this space fellas and females!
- FB
Bugs have been squashed, collisions have been added so enemies and/or the player can't walk over each other except when dead...
Enemies now react when the player dies - as in, they don't just freeze, but they go back to idling about, or in the case of the more hyperactive enemies, actively pursuing nothing
Next to come - swarming enemies, hiding places and AI for tracking footprints (Oh God), random room generation, new enemy graphics, extra atmospheric elements and more... watch this space fellas and females!
- FB
(Posted on April, 17th 2011, 06:27)