My new game (Rhovanion's Worklog)

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Worklogs > Rhovanion's Worklogs > My new game > First Tileset + extra info

First Tileset + extra info

Here are the first tiles (made in photoshop), tell me what you think. I think I'm going to use them in the first version I think. 32x32 tiles. Not to sure about resolution yet.



The beta version will include:

* a level to test the AI
* infantry units
* 1 vehicle unit
* a playing system
---* build function (build units?)
---*

the rest of this project I don't know yet... I have some ideas but I'm always scared I make things too difficult in the start, so I'm trying to keep it simple in the beginning...
(Posted on April, 15th 2006, 15:18)

Comments


Deadmaster said:
The sea tiles look good, but what the heck is that tile bottom-middle?
(Posted on April, 15th 2006, 15:33)


Eckolin said:
Mountains.
(Posted on April, 15th 2006, 17:36)


Deadmaster said:
Then please redo the mountain tile - everything else looks good, but the mountain tile looks arse. Just make it one mountain per tile, centered, with snow on the top (not the yellow crap, whatever it is).
(Posted on April, 15th 2006, 20:36)


DTM said:
Excellent. The mountains IMO look fine. The trees however are another thing. They look a little plasticy. :-(
(Posted on April, 15th 2006, 23:47)


Fiona said:
The ground is good, but the mountiains and trees look too tacked on and are not that good looking anyway.
(Posted on April, 16th 2006, 01:57)

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