Hero: The Realm (Mezzmer's Worklog)
Back to work. Looting the enemies.
I decided the game should involve some kind of powerups.. and these powerups are to be looted from enemies when you kill them.
The most common powerup is to be a Flaming Sword. This sends a flame energy at the enemy when you use the sword. This powerup is removed if you are hurt/hit by the enemy.
I also made a decision to include more enemies in certain areas, so the style of the game would seem more fast paced.
Some screens coming when I've developed the Sword add-on graphics and implemented it.
Luckily I've also finished clearing up bugs, or annoyances in game-play!
The most common powerup is to be a Flaming Sword. This sends a flame energy at the enemy when you use the sword. This powerup is removed if you are hurt/hit by the enemy.
I also made a decision to include more enemies in certain areas, so the style of the game would seem more fast paced.
Some screens coming when I've developed the Sword add-on graphics and implemented it.
Luckily I've also finished clearing up bugs, or annoyances in game-play!
(Posted on September, 8th 2010, 05:40)
Comments
FredBlaster said:
Oooh. I do very so much look forward to playing this game again. Will you be including a level editor with it so people can mod it? It's the kind of awesomely tile-based game that I'd love to be able to create levels for...
(Posted on January, 14th 2011, 00:10)
Mezzmer said:
No. The front end of the level ed is just too weird.
I'm very thankful for the nice comments :3
P.S. I loev u
I'm very thankful for the nice comments :3
P.S. I loev u
(Posted on January, 14th 2011, 02:11)