The Last Starfighter (Mezzmer's Worklog)
Inside the Game Engine.
Right.
This is the basic Gunstar (I can't spend too much time texturing and shaping it to perfection... yet) and it's there in DarkGDK with my again basic "deep space" texture.
http://img261.imageshack.us/im … terinengine.jpg
I now have a plain behind the display. At first i thought i'd make my own skysphere but i've been getting some kind of texture stretching. This makes deep space look.... not quite real.
I will be using maths equations (along with lovely gdk functions) to make the camera (player point of view) and all objects align with a plain that will scroll the deepspace texture. Also, the plain shall rotate to respond to "rolling" movements. So that's X, Y and Z rotations covered, (not all of Z movements, but Z is the depth plane so IT DOSEN'T MATTER)
A bit hairy? Yes, but at least it will look like deepspace to the tee!
I've started coding this... wish me luck!
This is the basic Gunstar (I can't spend too much time texturing and shaping it to perfection... yet) and it's there in DarkGDK with my again basic "deep space" texture.
http://img261.imageshack.us/im … terinengine.jpg
I now have a plain behind the display. At first i thought i'd make my own skysphere but i've been getting some kind of texture stretching. This makes deep space look.... not quite real.
I will be using maths equations (along with lovely gdk functions) to make the camera (player point of view) and all objects align with a plain that will scroll the deepspace texture. Also, the plain shall rotate to respond to "rolling" movements. So that's X, Y and Z rotations covered, (not all of Z movements, but Z is the depth plane so IT DOSEN'T MATTER)
A bit hairy? Yes, but at least it will look like deepspace to the tee!
I've started coding this... wish me luck!
(Posted on April, 14th 2009, 23:21)