Dune II remake (Ariel Yust's Worklog)
day amm... >_< DOH!
greetings we had lots of updates but I didn't have the power to write them down because ammm I'm lazy and I'm studying for my psycometry test... anyway...
[x] we have left Fenix compiler and moved to Bennu,
we are now using wip 11 by and stuff stoped
crashing on me in vista 64bit! thats exellent news!
[x] new net.dll was made for Bennu compiler
because the old one didn't want to work well with our game, it seems his new dll works like a charm!
[x] multiplayer works great! but not between me and Ecko for some stupid and annoying reason my ping with Ecko is 4300ms!!! OMG!!!
Sandmans help was requiested and so it seems
that I won't be able to play with Ecko or anyone from netherlands
btw Sandman has a ping of 30ms to Ecko - bastards! >_<
[x] Ecko fixed a missing hitpoint in one of the units - very good Ecko keep that up ^_^
[x] I worked hard and managed to make that gui finaly!
heres a screenshot dudes!
all menus are accessible using the gui
you press the game menu button and the radar turns
into a menu with everything real comfortble and pritty!
[x] the radar is starting to take shape, we can see the pixeled terrian and can move to places on the map by clicking on the radar somewhere and soon units and buildings will apear on it as well
[x] OMG!!! - buildings can now walk everywhere hehehe
[x] units can fire at other units and destroy them !
MUHAHAHAH
[o] destroyed scout gfx must be made
[o] map editor should be made
[o] radar should be finished
[o] new building gfx should be designed - I dont
lik the old one...
[x] we have left Fenix compiler and moved to Bennu,
we are now using wip 11 by and stuff stoped
crashing on me in vista 64bit! thats exellent news!
[x] new net.dll was made for Bennu compiler
because the old one didn't want to work well with our game, it seems his new dll works like a charm!
[x] multiplayer works great! but not between me and Ecko for some stupid and annoying reason my ping with Ecko is 4300ms!!! OMG!!!
Sandmans help was requiested and so it seems
that I won't be able to play with Ecko or anyone from netherlands
btw Sandman has a ping of 30ms to Ecko - bastards! >_<
[x] Ecko fixed a missing hitpoint in one of the units - very good Ecko keep that up ^_^
[x] I worked hard and managed to make that gui finaly!
heres a screenshot dudes!
all menus are accessible using the gui
you press the game menu button and the radar turns
into a menu with everything real comfortble and pritty!
[x] the radar is starting to take shape, we can see the pixeled terrian and can move to places on the map by clicking on the radar somewhere and soon units and buildings will apear on it as well
[x] OMG!!! - buildings can now walk everywhere hehehe
[x] units can fire at other units and destroy them !
MUHAHAHAH
[o] destroyed scout gfx must be made
[o] map editor should be made
[o] radar should be finished
[o] new building gfx should be designed - I dont
lik the old one...
(Posted on October, 3rd 2008, 23:57)
Comments
Ariel Yust said:
not so soon mate first we plan to make a map editor in order to include terrian tiles, the map editor will be able to create kinda everything like every game map editor
when we manage to do that and include more units for testing then we might consider making a beta testing version for you guys
but we talked realy big right now, you must remmber that Ecko and I, despite all belives, we have our lives to look after so we must study/work too
but don't worry - progress is still being made WOOHOO!
when we manage to do that and include more units for testing then we might consider making a beta testing version for you guys
but we talked realy big right now, you must remmber that Ecko and I, despite all belives, we have our lives to look after so we must study/work too
but don't worry - progress is still being made WOOHOO!
(Posted on October, 7th 2008, 01:41)