Dune II remake (Ariel Yust's Worklog)
day 6
hhh well I didn't have much time to work on the projects graphics but I managed to draw several stuff and Ecko did progress on multiplayer system
[x] we have sprites for a gunshot hit smoke for scouts
[x] we have tiles for buildble rocky terrian (two
options in order to avoid using repeating graphics)
[x] the game now plays from a command schedule instead
of direct mouse interaction.
[x] thanks to schedule commands we have connection
between two clients and can move and select units
[x] we have sprites for a gunshot hit smoke for scouts
[x] we have tiles for buildble rocky terrian (two
options in order to avoid using repeating graphics)
[x] the game now plays from a command schedule instead
of direct mouse interaction.
[x] thanks to schedule commands we have connection
between two clients and can move and select units
(Posted on September, 14th 2008, 22:34)