Dune II remake (Ariel Yust's Worklog)

3rd attempt in remaking Dune II RSS Feed
Worklogs > Competition Worklogs > Ariel Yust's Worklogs > Dune II remake > day 3 - [after teaming with Ecko]

day 3 - [after teaming with Ecko]

I'm writing this worklog in order to document my work with Ecko on this Dune II remake.
I will include screenshots of the engine and write about things I would like to add and things I allready have working.

Lets hope to the best that we will be the first team to manage to remake this great old game :)
-----------------------------------------------------

[x] I was working for 3 days alone making a pathfinder
and working on my own engine, I drew a fremen 8
direction standing/moving/shooting sprites and
managed to include them into the game engine.



[x] I teamed up with Eckolin and let him program the
project, now I have time to draw the graphics and
a strong programer to help me make this game
multiplayer. work was on its way fast and Ecko
was working on a workframe quit fast.




[x] Ecko made a new engine using Fenix path finder
function. This time I made 8direction "scout" unit
and we were programing some unit selections using
draw commands, and improving our pathfinding system
and for some wierd reason we got this...



we still can't undentify thereason to this hell but
we can assume that it's some kind of "Fenix Bug",
then we stoped using the "draw_box()" command
and for some reason, everything works great.

[x] When sending a huge group of units to a spot,
unit that couldn't reach the spot were found
circeling around the area.



[x] Great progress was made! groups of units, no matter
the size, can now go to any spot and to gather
there without causing any fps drops or circeling
aimlessly around.



[x] Ecko and I were making a light factory today.
scouts can be built there and the building process
is animeted! I have a diffrent approuch to the Dune
theme and I would make it more industrial
futuristic design that tends to look abit realistic
as well :P meaning I'm gonna add much more
realistic aspects to the game :P



[x] A scout photo that will be used in the game
made by me ofcourse :P





to be continued...
(Posted on September, 9th 2008, 19:03)

Comments


Htbaa said:
Isn't your screenshot any bigger?
(Posted on September, 9th 2008, 19:30)


Ariel Yust said:
It sounds stupid but :P hehe just click them to enlarge... XD
(Posted on September, 9th 2008, 20:43)


Rincewind said:
Looking good so far! As for the background clearing problem: did Ecko try setting restore_type and dump_type to complete_restore/dump, and which Fenix version are you using? There is a bug in dump_type and/or restore_type in Fenix 0.92a, which is fixed in 0.93.

And I was thinking - Dune II had a primitive way of commanding units (by the using buttons on the side to move/attack/retreat/guard), maybe you guys could replace that system with how it was done in C&C and Red Alert, that was many times more user friendly.
(Posted on September, 9th 2008, 22:07)


Ariel Yust said:
allready done Rince ;)
this baby have the modern controls.
graphics massive improved and we gonna support *hopfully* with the great Ecko coding skills lots of units and crazy desert wars!!! >_<

btw Ecko eagered me to say that were using warcraft style controlling - thats it! are you happy now!? :P
(Posted on September, 9th 2008, 23:06)


Htbaa said:
At the time I posted my message there was only one screenshot. Post got updated smarty pants ;-).

Pixel art rules :-)
(Posted on September, 9th 2008, 23:36)


Fiona said:
Rincewind: They fixed that will Dune 2000 :)
(Posted on September, 10th 2008, 01:20)


Ariel Yust said:
dune2000 sucked... :P
thanks Htbaa I'm putting alot of time and afford to the pixel art :)
(Posted on September, 10th 2008, 20:50)

Post New Comment

You must log in or register to post comments.

Worklogs > Competition Worklogs > Ariel Yust's Worklogs > Dune II remake > day 3 - [after teaming with Ecko]
Copyright © 2005 Booleansoup.com
Questions? Comments? Bug reports? Contact us!