C++ 2D Shooter project (Htbaa's Worklog)

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Not yet forgotten!

OK, it's been over a month now when I did some real work on 2dsupershoot. You could say the project has been halted for a month now.

What's going on? Well, first of all, I was away on a vacation. During that vacation I was reading a interesting book about AI Engines. So after I came back I was eager to put it into practice. The thing is, I decided to do it with BlitzMax. So all of my time has gone to that. I'm getting more serious about BlitzMax as well since I bought a license for BLIde (a great BlitzMax IDE) and as well bought SpriteForge . The last one will allow me to generate spritesheets from my own hand-crafted models (Wings3D for the win!).

In a nutshell, my time went to experimenting with another language, IDE and modeling (which is quite difficult if you ask me!).

BUT! 2dsupershoot hasn't been forgotten! I still intend to finish it this year. Although the end of the year is coming rather fast right now. And if I'm ever going to implement all the things on my "Future Features" list it could just as well take a 4 months extra (-well, with my current speed it will).

The last progress on 2dsupershoot was actually on HtbaaNET. I'm able to register accounts from within the game and also to login. Which is quite fun.

Still, there's a lot of work to be done for Milestone #5. I need to get some splash screens done, which means I need to open up my favorite drawing application. Which is as most will know my weakest point. I'm bad at graphics/art. Very bad. So I'm not really excited about doing so.

I also need to get the in-game keyboard done. Or at least, something that'll allow the player to enter his or her username and login, or register.

So all in all it's now a whole lot that needs to be done, so it's not that bad. I just need to be in the right mood to get some work done. And at this moment, my mood lays with BlitzMax, BLide, SpriteForge and Wings3D. Although that mood isn't very stable as well.

Anyway, 2dsupershoot is still a ongoing project!
(Posted on August, 24th 2008, 19:10)

Comments


Rincewind said:
SpriteForge looks interesting, seems it can also do isometry.
(Posted on August, 24th 2008, 20:20)


Htbaa said:
Yeah. You can try out the Lite version (very lite :-)). The author originally intended it to be a spritegenerator for isometric RPG's.
(Posted on August, 24th 2008, 21:08)

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