Ninjas From Hell (MadMax's Worklog)
8-10-06
I have been trying out different things and getting used to SDLbasic. The docs are not terribly good as is the norm with most modern compilers.
Next I'll see how I can adapt my "perfect pixel collision" to SDLbasic; this was based on Hardness_Maps, not too sure how to go about this. If it doesn't work I guess I can always use the old careful grid positioning.
Another thing that needs sorting is the different FPS I get on different PC/OS
Thanks to RaverDave for testing the winXP version.
Next I'll see how I can adapt my "perfect pixel collision" to SDLbasic; this was based on Hardness_Maps, not too sure how to go about this. If it doesn't work I guess I can always use the old careful grid positioning.
Another thing that needs sorting is the different FPS I get on different PC/OS
Thanks to RaverDave for testing the winXP version.
(Posted on October, 8th 2006, 02:26)
1 comments
1 comments
5-10-06
I hope my work doesn't intefere too much. I think I'll make a platform game. I never have before, so it will be interesting. The game will be made for linux, although there will be a windows version. I would like it to be GPL so SDLbasic or Freebasic will probably be the compilers, if they aren't up for the job, then I will probably use Bmax.
Great Idea, this competition.
Great Idea, this competition.
(Posted on October, 5th 2006, 18:31)
1 comments
1 comments