Competition 2006 (DTM's Worklog)
UM
I found this cool picture:
In other news it's christmas and I can't be bothered to work on my game but I might at some point, I have exams in January so i'll need something to do over that period.
In other news it's christmas and I can't be bothered to work on my game but I might at some point, I have exams in January so i'll need something to do over that period.
(Posted on December, 21st 2006, 23:01)
2 comments
2 comments
Unholy War
It's Unholy War this time.
Choose game screen:
Options menu:
Please note this is not indicative of the finished masterpiece.
As for in game screen shots, they will have to wait! I've sort of finished the networking system, now I have to code the game logic and stuff. Although I haven't tested it across the internet, but since it's using ENet it ought to work. Unless the master server system screws up.
The master server is a PHP script the game accesses. This is quite slow (say 10 seconds) to download a list of games. But I am hoping that's just my internet connection. Also I don't know how the script would cope with a large load, but that's unlikely to happen so it's a moot point.
After downloading the peer list (which your own IP is added too) the game attempts connections to all of them. With a lot of inactive IPs in the list all these connections being attempted might adversly effect the receiving of replies.
Also as it's peer to peer (your instance simulating your objects) it's very open to hacking. But it's unlikely that will happen as nobody will be playing it apart from me. I think all games I make because I like them, Run Rabbit for instance I regularily exercise my mind with.
The game is inspired by Quake 3. But will be 2D. There may even be a rabbit or two if I can find time.
EDIT: Another screenshot
That's about the current state in game. I just implemented collisions and jumping.
The important thing is it's two peers connected! Yay. One character seems to be facing the wrong direction.
Choose game screen:
Options menu:
Please note this is not indicative of the finished masterpiece.
As for in game screen shots, they will have to wait! I've sort of finished the networking system, now I have to code the game logic and stuff. Although I haven't tested it across the internet, but since it's using ENet it ought to work. Unless the master server system screws up.
The master server is a PHP script the game accesses. This is quite slow (say 10 seconds) to download a list of games. But I am hoping that's just my internet connection. Also I don't know how the script would cope with a large load, but that's unlikely to happen so it's a moot point.
After downloading the peer list (which your own IP is added too) the game attempts connections to all of them. With a lot of inactive IPs in the list all these connections being attempted might adversly effect the receiving of replies.
Also as it's peer to peer (your instance simulating your objects) it's very open to hacking. But it's unlikely that will happen as nobody will be playing it apart from me. I think all games I make because I like them, Run Rabbit for instance I regularily exercise my mind with.
The game is inspired by Quake 3. But will be 2D. There may even be a rabbit or two if I can find time.
EDIT: Another screenshot
That's about the current state in game. I just implemented collisions and jumping.
The important thing is it's two peers connected! Yay. One character seems to be facing the wrong direction.
(Posted on November, 19th 2006, 16:31)
4 comments
4 comments
Holy War
Here is another concept artwork:
As you can see it might not follow the same design as previously hinted at. But the story will be pretty much the same.
As you can see it might not follow the same design as previously hinted at. But the story will be pretty much the same.
(Posted on October, 30th 2006, 00:31)
6 comments
6 comments
64997994 Years Before Christ
I'm going to make a game where you are God and Dinosaurs have invaded the Internet and you have to destroy them.
However, I can't decide the actual game play. A platformer with all pipes and stuff as the internet sounds good but I hate level design and drawing stuff that isn't rabbits is just dull.
So whatever environment there is will have to be randomly generated.
Here is some preliminary concept artwork:
The zeroes and ones are the matrix in the background, the brown entity with the purple hat is God and the green thing is a Dinosaur. As you can see God has just thrown a lightning bolt at the Dinosaur thus causing it's imminent extinction.
However, I can't decide the actual game play. A platformer with all pipes and stuff as the internet sounds good but I hate level design and drawing stuff that isn't rabbits is just dull.
So whatever environment there is will have to be randomly generated.
Here is some preliminary concept artwork:
The zeroes and ones are the matrix in the background, the brown entity with the purple hat is God and the green thing is a Dinosaur. As you can see God has just thrown a lightning bolt at the Dinosaur thus causing it's imminent extinction.
(Posted on October, 5th 2006, 21:13)
5 comments
5 comments