Sometimes I try and poke a game (Fiona's Worklog)

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Worklogs > Fiona's Worklogs > Sometimes I try and poke a game > Java really is misunderstood

Java really is misunderstood

Completely unoptimised tile rendering with animated tiles and sprites at 30 fps? Hell yeah...

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(the number goes like that only as i hit print screen fyi)

Not to mention GUI stuff is not hair-rippingly frustrating like oh, I dunno, pretty much every C++ API there is for doing it.

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Never say anything bad about Java ever again...
(Posted on June, 29th 2007, 11:08)

Comments


Eckolin said:
I like games. Are you making the equivalent of the Warcraft III map editor for a TBS game?
(Posted on June, 29th 2007, 12:20)


Fiona said:
No I'm making the equivalent of an editor for a TBS game. I don't know what the Warcraft 3 one looks like...
(Posted on June, 29th 2007, 14:39)


DTM said:
Yes, misunderstood by every university lecturer who thinks it should be taught.

But congratulations on starting a game.
(Posted on June, 29th 2007, 15:01)


Fiona said:
I think you underestimate the importance of teaching OOP, there's no better language for it than Java.
(Posted on June, 29th 2007, 15:08)


Rincewind said:
So what's the importance?

That looks like a nice start. Now as always, the hard part is... innit.
(Posted on June, 29th 2007, 20:30)


PEader said:
Java has lots of faults as do other languages.
(Posted on July, 1st 2007, 14:40)


Woody said:
Oh my god it is :F on earth.
(Posted on July, 3rd 2007, 10:48)


Dennis said:
Is this an editor for ANY tbs game?
(Posted on July, 14th 2007, 23:40)


Mezzmer said:
it looks very swish as is most of Fiona's work.

good job.
(Posted on July, 15th 2007, 13:55)

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