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Message Board > Game Designing > To the rescue :B |
August 9, 2013, 15:19 | |
Zomg
None 641 posts |
http://en.wikipedia.org/wiki/Decorator_pattern Patterns can certainly be useful in solving nasty programming/design problems. I experienced this maniacal-subclassing problem by the way, when creating my first large XNA game. It is solved by the Decorator pattern. Joy \o/ This video explains it well: http://www.youtube.com/watch?v=j40kRwSm4VE [Edited on August 9, 2013 by Zomg] ____________ |
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August 9, 2013, 20:56 | |
Dennis
どこかにいる 2099 posts ![]() |
C*** C*******? :') TRANEN [Edited on August 9, 2013 by Dennis] ____________ Kwakkel |
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August 9, 2013, 21:03 | |
Zomg
None 641 posts |
Allez joeng wtf. =P Tsk.. always that reference. =)
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August 9, 2013, 22:27 | |
Dennis
どこかにいる 2099 posts ![]() |
You're right. edited.
____________ Kwakkel |
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August 9, 2013, 22:29 | |
Zomg
None 641 posts |
=F
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June 18, 2014, 23:37 | |
Dennis
どこかにいる 2099 posts ![]() |
i forgot the meaning of the diamond shaped arrow ![]() Not just the term, the meaning of it. ____________ Kwakkel |
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Message Board > Game Designing > To the rescue :B