Message Board
Message Board > C/C++ > SDL and OpenGL questions |
July 30, 2013, 07:45 | |
DoctorN
Whiskered 91 posts |
using this Code: //Set up the screen int flags = SDL_OPENGL; screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, flags ); how can I still use sdl_surface? how can I scale the resolution (the game would still be SCREEN_WIDTHxSCREEN_HEIGHT, but the window scaled to a different proportion with correct aspect ratio)? Thanks ____________ |
# |
Message Board > C/C++ > SDL and OpenGL questions