Casper's Workshop (Caspah's Worklog)
quick update
a little preview of what ive been working on implementing:
Im still having a little trouble getting the blur width to show up properly, so at the moment its just a fancy gamma modifier
HDR will be optional for those without the gpu to support it, although im considering adding bloom support as an alternative.
other new features since last update:
* death
* spawning/respawning
* flying spectator mode
* several minor bug fixes
* skybox!
* textured weapon model
* weapon sway/bob
* sounds for jumping, firing and announcer (" A FIGHTER HAS ENTERED THE ARENA ")
current todos:
* bullet impacts in world
* blood splatters
* scoring
Im still having a little trouble getting the blur width to show up properly, so at the moment its just a fancy gamma modifier
HDR will be optional for those without the gpu to support it, although im considering adding bloom support as an alternative.
other new features since last update:
* death
* spawning/respawning
* flying spectator mode
* several minor bug fixes
* skybox!
* textured weapon model
* weapon sway/bob
* sounds for jumping, firing and announcer (" A FIGHTER HAS ENTERED THE ARENA ")
current todos:
* bullet impacts in world
* blood splatters
* scoring
(Posted on January, 4th 2007, 16:55)
Comments
Rincewind said:
That's cool. You're going to make it Casper! Don't forget to take the time for level designing though.
(Posted on January, 4th 2007, 23:15)