Safehouse (Quiest's Worklog)

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Worklogs > Quiest's Worklogs > Safehouse > Starting the worklog...

Starting the worklog...

I`m starting this worklog by saying that I`ve been working on this for some time, and before it gets too chaotic, I thought I start a worklog.

About the game:

Story:
You are Brandon Marlo, worlds best safe cracker.
Yesterday, you heard about this house, it was called 'The Safehouse'. It is full of the most uncrackable safes ever imagined and it belongs to a weird rich guy.
And as you dislike weird rich guys, and know that you are the worlds best safe cracker, you decide to break into the house and steal everything you can.
It is monday morning, the weird guy is at work and you think it's about time to get richer.

Gameplay:
Its a bit of a fan-sequel to Safe Cracker, and old render adventure.
So its basically gonna be an adventure/riddle game.
You walk around in 2D bird perspective, interact with different things, collect stuff and try to crack safes by doing riddles like Sudoku, LightsOut, Sliderpuzzles, that kind of stuff, collect more stuff and steal money.
The game is completed by cracking the master safe.

I`m gonna post some screenies a bit later.


How far is it yet?
-room editor 100%
-interface 90%
-engine 95%
-rooms 5%
-riddles (approx.)1%
-graphics 5%
(Posted on December, 20th 2006, 21:40)

Comments


Rincewind said:
That sounds original. Does this Brandon Marlo really exist?
(Posted on December, 21st 2006, 02:48)


Quiest said:
No, its just an anagram of Marlon Brando :D
(Posted on December, 22nd 2006, 08:40)

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