Casper's Workshop (Caspah's Worklog)
network coding is hard!
Yeah so not much visible progress from me, but ive been working hard at implementing networking for my deathmatch game.
currently i have:
a nice simple menu
a nice simple console loading screen
a nice little gameworld with a platform and a cube
a nice brown tile texture
some nice smooth player movement and sliding collision
a nice little chatbox which scrolls, and clears text from the buffer after x seconds
a nice scoreboard
its all very nice
the players can connect to each other and share chat messages, but im having trouble with dark basics networking commands that has so far prevented me from transmitting player coordinates. im working on it, but i may consider switching to use one of the many community programmed multiplayer plugins. (which would mean a coding overhaul D:)
currently i have:
a nice simple menu
a nice simple console loading screen
a nice little gameworld with a platform and a cube
a nice brown tile texture
some nice smooth player movement and sliding collision
a nice little chatbox which scrolls, and clears text from the buffer after x seconds
a nice scoreboard
its all very nice
the players can connect to each other and share chat messages, but im having trouble with dark basics networking commands that has so far prevented me from transmitting player coordinates. im working on it, but i may consider switching to use one of the many community programmed multiplayer plugins. (which would mean a coding overhaul D:)
(Posted on November, 17th 2006, 03:30)
Comments
Dennis said:
I would say "Indeed it is very nice" but I don't see anything, so... (HINT: SCREENIES :D)
Dark Basic eh... Well good luck with it.
Dark Basic eh... Well good luck with it.
(Posted on November, 17th 2006, 09:28)
Rincewind said:
Oh oh, never start with the menu Casper! It brings bad luck. But it sounds good. Now start the game before you run out of time!
(Posted on November, 17th 2006, 23:47)
Caspah said:
i always, always, always start with the menu on every game i make. no exceptions. The basic physics are all in there, and if this was a single player game i could start churning out levels and enemies, but as it is, the networking is holding me back =/
(Posted on November, 19th 2006, 02:29)
toco123 said:
deatmatch. co-op sounded more invevtive but is it going to be top-down, side scroller fps or what. Sounds nice
(Posted on November, 19th 2006, 09:34)