Message Board


Message Board > Art and Graphics > A piece of concept art - How to build in 3d/animate?

December 23, 2009, 16:00
Mezzmer
Square-theorist
792 posts

Here is a sketch of a robot I finalised into a piece of concept art, to be modelled in 3d.

Robot fighter

It will be main character in a game project I hope to write in C++ with Horde 3d - if Sandman really wants to help with the tough coding part - otherwise I will take some other route.

I won't explain the game just yet, apart from it will be a 3rd person Armoured Core type shooter.

I was thinking of taking this approach to 3d modelling and then animating:

* Build parts in Wings3d
* Figure out which parts are limbs and how
* Import in Truespace and affix limbs
* Make animation sequences for the game

Now does this sound ok? Which path do most game designers take from 3d modelling a character, then animating?

Any suggestions on this are welcome.

[Edited on December 23, 2009 by Mezzmer]
____________
#
December 25, 2009, 14:46
Sandman
F3n!x0r
1194 posts

Tryout Blender: http://wiki.blender.org/index. … Gingerbread_Man
____________
BennuWiki
Yes, my avatar has grey borders in IE (so get a decent browser)
ROOFLEZ ROOFLEZ
#
December 30, 2009, 22:08
Zosma
Senior Procrastinator
99 posts

Get a motion-capture suit and hop around like a bunny trying to escape being the Christmas dinner.

On a serious note though: I think most big game studios still do it that way, but otherwise I wouldn't know.

Still a happy new year to you even though this post wasn't useful.
____________
Fuck a duck
#

Message Board > Art and Graphics > A piece of concept art - How to build in 3d/animate?

Quick reply


You must log in or register to post.
Copyright © 2005 Booleansoup.com
Questions? Comments? Bug reports? Contact us!