Competition (MicDareall's Worklog)
First days Progress...
Well Ive been working on it for basically about 3 hours and I finally worked out the math behind the movement system of a standard 'wasd' and mouse controlled FPS.
feature...
view direction based on mouse movement correctly implemented
'w' & 's' move the character in the direction of the cameras view or exactly opposite of respectively.
'a' & 'd' strafe the character perpendicularly to the camera's view, side to side.
feature...
view direction based on mouse movement correctly implemented
'w' & 's' move the character in the direction of the cameras view or exactly opposite of respectively.
'a' & 'd' strafe the character perpendicularly to the camera's view, side to side.
(Posted on November, 13th 2006, 05:17)
Comments
Dennis said:
You might want to let the player decide on the keys in the future, for the sake of different keyboard standards.
(Posted on November, 14th 2006, 09:16)
MicDareall said:
yeah thats easy to add into the GUI/HUD once I start on that
(Posted on November, 14th 2006, 18:07)