Where I'm at... (eghost's Worklog)
With SDL and Open GL...
OK, so...I'm using this compo as my personal excuse to learn OpenGL from the ground up...To that effect, I'm coding my own hardware and software shaders as well as the 3D engine I'm going to use...(Decided I'm a masochist...:P) At any rate, I'm getting started on the shaders tonight, expect a mockup of the title screen by next Monday, as it's gonna take a bit to get the shaders knocked down. I am starting from scratch after all. (Where would I be without decent tutuorials?!)
What I've gotten done so far:
1. Built the project directory/source tree
2. Built the initial makefiles for compiling on Win32 and GCC.
3. Figured out the libs I'll be using (SDL,OpenGL, SDL_image,SDL_mixer,SDL_ttf)
4. Determined that I'll code my own engine and network code. (Networking is simple after all)
5. Determined versioning/code branch name scheme.
To Do:
1. Concept sketches
2. Initial music/sound fx
3. Figure out the client/server & client/client network code (Server will be used as connection router and user data verification. I want to do distributed processing along the lines of SETI@home for the clients to share the server workload/bandwidth)
4. Lots of coding, probably with many colorful epithets as I do so...
Anyway...Good luck to all...I'm off to code shaders...:)
What I've gotten done so far:
1. Built the project directory/source tree
2. Built the initial makefiles for compiling on Win32 and GCC.
3. Figured out the libs I'll be using (SDL,OpenGL, SDL_image,SDL_mixer,SDL_ttf)
4. Determined that I'll code my own engine and network code. (Networking is simple after all)
5. Determined versioning/code branch name scheme.
To Do:
1. Concept sketches
2. Initial music/sound fx
3. Figure out the client/server & client/client network code (Server will be used as connection router and user data verification. I want to do distributed processing along the lines of SETI@home for the clients to share the server workload/bandwidth)
4. Lots of coding, probably with many colorful epithets as I do so...
Anyway...Good luck to all...I'm off to code shaders...:)
(Posted on November, 3rd 2006, 03:59)
Comments
ferminho said:
sounds really ambitious for 2 months, I wish you good luck if finished this will be a really nice game
(Posted on November, 3rd 2006, 09:18)
MicDareall said:
That is unbelievably ambitious.... I just spent a month and a half working on an OpenGL/SDL game engine so I would have something to show at a local game conference and lets just say it ended up just being a complete simple rendering engine with a few shaders as time ran out before I could even think to start on the other aspects of making it a complete GAME engine
(Posted on November, 12th 2006, 23:15)