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Message Board > C/C++ > Undefined reference when using templates

March 28, 2008, 12:35
DTM
Earthling!
823 posts

I posted this elsewhere but didn't get any replies :(

...

So I came crawling back here :)


I get this linker error:

Code:
C:\blahblah\Game Framework\source\Game.o(.text+0x316) In function `ZN3irr14IEventReceiverD1Ev':
  [Linker error] undefined reference to `void LComponentFactory::RegisterNewComponent<LComponentCharacterDynamics2>(irr::core::string<wchar_t, irr::core::irrAllocator<wchar_t> >)' 


The particular code line which causes the problem:
Code:
componentFactory->RegisterNewComponent <LComponentCharacterDynamics2>(L"character_dynamics2");


I'm new to templates, and may have missed something...

I've been sort of following this idea here: http://www.gamedev.net/referen … article2097.asp

So I can allow for custom components, which are created by the factory. So I can just derive a class from my LComponent base class, and call myFactory->RegisterNewComponent<ComponentClass>("unique_name");

Some other stuff in case it helps...

the component factory contains this map (private), containing function pointers to create each component (from the name).
Code:
core::map<core::stringw, LComponent *(*)(LPointers *, LMessageManager *, E_ID, XMLNode &)> componentCreators;


Function to create a component (not belonging to any class)...
Code:
template<typename ComponentClass>
LComponent *TCreateComponent(LPointers *pointers, LMessageManager *messageManager, E_ID eID, XMLNode &xmlNode)
{
   return new ComponentClass(pointers, messageManager, eID, xmlNode);
}



and component registering (method of the component factory). Adds a pointer to the component creation function
Code:
template <class ComponentClass>
void LComponentFactory::RegisterNewComponent(core::stringw type)
{
    componentCreators.insert(type, &TCreateComponent<ComponentClass>);
}


The strange thing is, registering of the built in components works fine. These are registered in the factory constructor. But it is only registering a Component elsewhere in the program that RegisterNewComponent gives linker errors.

Any ideas?
____________
:o
#
March 28, 2008, 20:21
Htbaa
Perl
368 posts

Templates can give headaches when used inside a class. I wanted to template a method because I wanted to be able to return different datatypes. In the end I gave up because custom datatypes and native datatypes (integers, floats etc.) were no cooperation.

But what is it that you want to do with your Factory?
____________
blog.htbaa.com
#
March 29, 2008, 00:04
DTM
Earthling!
823 posts

Ha! You inspired me to google "c++ templates inside a class"...

and I found this: http://www.comeaucomputing.com … s/#whylinkerror

Inlining all the templated functions in the header file has made it work :-)

And if I'd googled "Undefined reference when using templates" I'd have found the answer too. Hmm :what:

[Edited on March 29, 2008 by DTM]
____________
:o
#

Message Board > C/C++ > Undefined reference when using templates

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