Dune II remake (Ariel Yust's Worklog)

3rd attempt in remaking Dune II RSS Feed

Land was created and the Art Of War was discovered

Greetings mates, we have some new intresting updates.

recently me and Ecko had some understanding troubleshooting :P I was trying several times to explain Ecko how will the map editor work - how will the tiles be placed on the screen (warcraft\starcraft style)... and he was trying to explain to me the order of placing tiles in our tile sheet - we both failed with our explanations.

[x] good news is, we found a solution to our little problem :P , we made a new tile sheet and a new tile placing functions - hahaha.

[x] muhahaha our scouts discovered the art of war and began spraying each other with hot lead :P awsome display of gun fire! :P


By Ariel_Yust

the display was quit fast, everyone were shooting on burst mode :P in the end there was nothing left from the blue team but shame.

[x] everything works great! we have tiles with there borders working, but modifications are in progress :)
as you can see we have some problems with the edges but we are working on it :) , we use high spice inspired from Dune2 and the rocks on the dirt can be use by infantry :P which aren't implimented yet into the game hehehe



[x] another intresting thing is the planing of the harvester... yes I dislike that stupid design of the harvester in the dune games!



they couldn't invent something better?! jeez I hate it! its big with wierd shape! berly moves and harvest spice :| and I don't think it would have been used in the future so I invented my own harvester design :P a very unique design muhahahahah!

my harvester is a walking harvester - has much more mobility then the normal dune harvester! it looks better! it has strong spot lights and any fictionary vision that you would like! and it walks into a field without ruining the spice! and collects the spice from its bottom part, most efficient!


By Ariel_Yust

My harvester will never sink in the sand! because Ecko won't progrem it to! :P
(Posted on October, 9th 2008, 19:43)
11 comments

day amm... >_< DOH!

greetings we had lots of updates but I didn't have the power to write them down because ammm I'm lazy and I'm studying for my psycometry test... anyway...

[x] we have left Fenix compiler and moved to Bennu,
we are now using wip 11 by and stuff stoped
crashing on me in vista 64bit! thats exellent news!

[x] new net.dll was made for Bennu compiler
because the old one didn't want to work well with our game, it seems his new dll works like a charm!

[x] multiplayer works great! but not between me and Ecko :( for some stupid and annoying reason my ping with Ecko is 4300ms!!! OMG!!!
Sandmans help was requiested and so it seems
that I won't be able to play with Ecko or anyone from netherlands :(

btw Sandman has a ping of 30ms to Ecko - bastards! >_<

[x] Ecko fixed a missing hitpoint in one of the units - very good Ecko keep that up ^_^

[x] I worked hard and managed to make that gui finaly!
heres a screenshot dudes!


all menus are accessible using the gui :D
you press the game menu button and the radar turns
into a menu with everything :) real comfortble and pritty!

[x] the radar is starting to take shape, we can see the pixeled terrian and can move to places on the map by clicking on the radar somewhere :P and soon units and buildings will apear on it as well :)

[x] OMG!!! - buildings can now walk everywhere ;) hehehe

[x] units can fire at other units and destroy them !
MUHAHAHAH

[o] destroyed scout gfx must be made
[o] map editor should be made
[o] radar should be finished
[o] new building gfx should be designed - I dont
lik the old one...
(Posted on October, 3rd 2008, 23:57)
4 comments

day 14

[x] I drew a gui, well not all of it :P
I have the good looking gui for the game and I'm still working on selections and biulding proporties and etc...

[x] Ecko used his awsome coding skills to make a credit counter like in the casino machines and like in dune 2 - but better because he used my graphics ;)

heres a screenshot to prove that I'm right - as usual :P


By Ariel_Yust
you see its moving! XD hahahahaha

[x] we found out a real awsome fenix bug today - again - when Ecko tried to make those units mazzle shots (flashs), that I have mentioned before...
we consulted Sandman and found out that on Bennu the same code does work without a crash... :) another point goes for Bennu! - good job! Sandman ;)

[o] need to finish all the GUI graphics oh man!

[o] must finish homeworks for the course of the psycometery test (S.E.T) >_<

[o] must find a bugfix for stalker clear sky! damn thats one annoying and bloody full of bugs game! :P
(Posted on September, 27th 2008, 02:22)
2 comments

day 11

okay long time I didn't update this worklog :P

I had some very importent guests ^_^
and lots of doing lately ^_^ but! it doesnt means that we didn't continue our project :P

[x] multiplayer is supported now, we have connection between people who doesn't use windows vista >_< because vista allways crash for no reason...
shortly it is possible to host or join yey



[x] we have shooting function now ^_^
units can fire burst fire at there enemys and it looks great hahaha, I drew some awsome bullete hit smoke and mazzle shot and Ecko programed a unique way to make it all work realy perfect and now were working on "shooting modes"

Scouts In Action! :D


[x] for some reason buildings were shooting enemys by them self, so now we stoped them from chasing and firing at enemys :D so it apears that they forgot there job in the game hehe ;)

[o] 90% progress on terrian tiles have been done so far
I just need to finish the spice tiles and the slow sand tiles! and everything else is just add-on decoratives! I have the sand\rocky tiles and cliffs done! with 2 types gfx

[o] shooting effects need to be worked on - adding another process to handle mazzle shots (flashs)

[o] map editor is in progress

[o] we gonna use flowting gui for everything thats much more modern - I hope it will be original XD
(Posted on September, 23rd 2008, 00:23)
14 comments

day 6

hhh well I didn't have much time to work on the projects graphics but I managed to draw several stuff and Ecko did progress on multiplayer system :)

[x] we have sprites for a gunshot hit smoke for scouts

[x] we have tiles for buildble rocky terrian (two
options in order to avoid using repeating graphics)

[x] the game now plays from a command schedule instead
of direct mouse interaction.

[x] thanks to schedule commands we have connection
between two clients and can move and select units
(Posted on September, 14th 2008, 22:34)
0 comments

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