Inverse Retroization (AXR's Worklog)

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Can you say DAMMNNN?

Ughhh... So much work. School has started and I haven't worked on this too much, but what I have done looks dandy!

Hardest stuff so far:
* Creating the game models.
* Converting 2D screen points to 3D world coordinates.
* Optimizing some of the rendering code.

Stuff left:
* Attack enemy units
* Buildings
* Create units
* Magics/Research

So here's another screeny... I'm not gonna tell you guys what it is, but it's becoming more and more obvious. Note: it will be full screen 800x600 at the end.

(Posted on August, 30th 2008, 22:20)
2 comments

VisualTensor - My Vector 3D engine :D

Ah... After 24 hous of hard work I have finally created my 3D vector graphics engine. Here are some visuals of what I made so far :D
Note: It's pretty durable... it can hold up to 80 units on a crappy computer (more units then you'll ever have).

Basic Model

Depth Example

Tribal Council :)

Dudes with axes!

Two units which are going to be in my game. All hand modeled and animated using purely code LOL. This is coming along well. :D
(Posted on August, 25th 2008, 00:39)
4 comments

Gettin in business

Ok, I'm back after a long time of gone-ness...

Current ideas...
Graphics: VectorX oldschool 3D.
Sound: We're talkin pacman type sounds which will add to the retro-city.
Game:Can't tell you yet incase I change my mind. First letter is 'W' begin guessing now :D

Stuff to do:
1) Create 3D vectorX engine (not too hard cuz there's no shading :D yay
2) Create 3D modeling software to make models and animations for my game.
3) Create all of the necessary 3D maps.
4) Get some gameplay going.
5) Decide what elements of the original game I will use and which I will change.
6) Add random and fun stuff.
7) Get sound with a nice primitive style that actually fits though.
8) Look for bugs.

Wish me luck :D
(Posted on August, 23rd 2008, 15:38)
6 comments

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