Safehouse (Quiest's Worklog)

This gonna be my first real big game! RSS Feed

Yet another little bit later ^^

Here are two ingame screenshots.



As you could have guessed by now, its a 320x240 resolution, cause I`m also developing this for the gp2x.
The pc version will be optionally scaleable to 640x480 and fullscreen.
(Posted on December, 20th 2006, 22:10)
6 comments

A bit later...

Screenshot of the room editor:

(Posted on December, 20th 2006, 22:01)
0 comments

Starting the worklog...

I`m starting this worklog by saying that I`ve been working on this for some time, and before it gets too chaotic, I thought I start a worklog.

About the game:

Story:
You are Brandon Marlo, worlds best safe cracker.
Yesterday, you heard about this house, it was called 'The Safehouse'. It is full of the most uncrackable safes ever imagined and it belongs to a weird rich guy.
And as you dislike weird rich guys, and know that you are the worlds best safe cracker, you decide to break into the house and steal everything you can.
It is monday morning, the weird guy is at work and you think it's about time to get richer.

Gameplay:
Its a bit of a fan-sequel to Safe Cracker, and old render adventure.
So its basically gonna be an adventure/riddle game.
You walk around in 2D bird perspective, interact with different things, collect stuff and try to crack safes by doing riddles like Sudoku, LightsOut, Sliderpuzzles, that kind of stuff, collect more stuff and steal money.
The game is completed by cracking the master safe.

I`m gonna post some screenies a bit later.


How far is it yet?
-room editor 100%
-interface 90%
-engine 95%
-rooms 5%
-riddles (approx.)1%
-graphics 5%
(Posted on December, 20th 2006, 21:40)
2 comments

Copyright © 2005 Booleansoup.com
Questions? Comments? Bug reports? Contact us!