The Game (Eckolin's Worklog)

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Nothing to report

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Devoid of purple mushrooms...

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But the terrain is... odd?

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That time is now. (June 4th)

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Also a mighty fine time. (June 7th)
(Posted on May, 27th 2007, 13:52)
12 comments

Evaporated Water

I have worked around the bug with the split trees and drawn a new mouse cursor. The background now features clouds (generated).

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Network programming is still too intimidating for me to attempt. I'll be trying to add weapons drops instead. Then I'll rework (i.e implement) the messaging system.

You can still submit objects (up to 240x240 px) for the terrain, as well as weapon ideas.
(Posted on March, 1st 2007, 17:04)
6 comments

Graphical Consistency

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Graphical Consistency

The Game (current V1.29) has had a graphical makeover. A strange bug regarding split trees has manifested.

AI now jumps around, usually not into the water, and uses the different weapons. It doesn't plan ahead, however, and doesn't often use barriers or terraballs.

Next thing to do is making the control more obvious. Currently some weapons are aim/click, while others are aim/click/hold/release. This could be confusing and proposed solutions are welcome.

Also more graphics need to be drawn, like an arrow for the active kitten and new mouse cursors. I'll get to that eventually.

Lastly, jumping should not change the wind direction. :)
(Posted on November, 15th 2006, 14:57)
7 comments

Irregular Movement

Project WrinkleKitten, exploring new teleportation techniques, was succesful.

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Our brave volunteer in action

Interactive videocoverage of the session used to be available.



First steps are just ages away.
(Posted on October, 3rd 2006, 00:05)
5 comments

A small step for a kitten...

Jumping is in. It requires some skill to use properly. Kittens leave a trail when moving at high speed, as the cannonballs do.

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A giant leap for kittenkind!

There's also a weapons menu now, but it's not solid enough for my taste. I'll double the icon size and make it acknowledge my mouse's hoverings.

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I hope the wind is right...

The camera system now focuses on the active kitten, or a moving projectile. (Now to automagically determine the point of most interest at any time...)

Next to do is making the weapons menu more robust, adding more sounds and more kitten animation. Then it's time to improve the mousepointer.


The new kitten graphics were contributed by Ariel Yust. I like them. :)
(Posted on September, 29th 2006, 00:02)
6 comments

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