Work in Progress Games

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Outskirts

By Bedroom Coder Software (version 0.2)

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A blood thirsty, stereotypical zombie shooter I'm currently programming (mainly to keep myself entertained).

Left mouse to fire minigun, right moues button to fire rockets, left and right arrow keys to move railgun, esc to exit.


Credits:

Programming: Daniel Evans.
Graphics: Daniel Evans, Psionic and Woody.
Sound effects: Daniel Evans, Quake 1, Div games studio and www.therecordist.com.
Music: "Hell march" - Red Alert 1 soundtrack.

Genre: Action , Horror
Platform: Windows 95/98/ME , Windows XP/2000/Vista
Dev tool: Fenix
Other attributes: Mature Content
Uploaded: November 6, 2005
Rating: * * * (4 ratings)
Downloads: 48

Comments


Frimkron
Rating: * * *

Very... red. A great start - I'd love to see how this one turns out. Obviously some kind of way of failing is needed, and the minigun is a little overpowered I'd say. It essentially creates a completely impassible barrier until it overheats - which isn't for very long. Nice graphics and carefully chosen sounds - well done.

Deadmaster
Rating: No rating

Yeah, sorry about the red road. I'm changing that. Originally Woody wanted me to call this game "Deathc**t".

DTM
Rating: No rating

Great Zombie Death Simulator. Nice animations. The ROARRHHH sound grates in my headphones. Is that a good or bad thing? I'm not sure.
The turret could be rotated with the mouse to kill the Zombies more efficiently. Also a high pitched squealing noise when you kill a dog(?) would go down a treat. Perhaps semi wounded dogs could even limp on in an effort to escape? Zombies could burst apart and their mangled limbs could provide you with energy!
This game certainly has potential.

Sandman
Rating: * * *

Lovely so far, the gun is somewhat overpowered indeed.
I forgot the turret could move, so the first 200 kills were from the same position. :P
And for a laugh, keep yer gun at the most left and the left mouse button pressed -> killllllllllsssssss

Rincewind
Rating: * * 1/2

The graphics of this game are neat, though for a game the gameplay is pretty bad. The problem is that the concept is just too simple (a gun moving horizontally), and even though a simple concept can still make a great game; this one doesn't. What challenge does a horizontally scrolling gun create? Yes yes I know it's a wip, but now please don't go add a million of different guns, but try to work on the concept. Good luck.

Deadmaster
Rating: No rating

I'm going to alter the gun so it aims at the mouse, and add a crosshair. I suppose that somewhat alters the concept. I'll also add AI controlled soldiers of your own that get sent in to shoot at the enemies.

Tovi
Rating: * * 1/2

The gun has a nice feel to it. I just love catapulting people with it. (Or zombies, whatever :p)

It's too early of a wip for my taste though...

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