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<title><![CDATA[ Kensuo Port worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=9 ]]></link>
<description><![CDATA[ Kensuo for Fenix ]]></description>
<language>en-us</language>
<pubDate>Fri, 10 Apr 2026 00:23:42 GMT</pubDate>
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<title><![CDATA[ More news. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=51 ]]></link>
<description><![CDATA[ ok, since two days ago, I&#039;ve added about 20 sounds I found on the internet, and 12 songs which I&#039;ve made myself at some point in time. (Only 4 of them I made yesterday). Some of them don&#039;t even fit that well into the game, but I don&#039;t feel like fixing that. It&#039;s better with music than without.

Also, the game is fully playable from beginning to end, with 2 bosses. The first boss is ready, and I love him :p (see earlier log)

The second boss isn&#039;t what I wanted it to be originally, but I got a bit lazy... You can kill him, and it can kill you, but it only has 1 phase. I like my bosses to have 2 phases. One phase where you can&#039;t hurt him and need to figure out how to hurt him, and the second phase would be the actual hurting part.

Lastly, I went back and edited every single level, to make them less annoying than the previous version. I understand in the last version it was really annoying that you could die in one go, if an enemy knocked you off a platform. Well, I removed alot of holes, so you have less &quot;death&quot; places to fall into, making the game less annoying.



Hopefully, I&#039;ll have this game uploaded by tomorrow. ]]></description>
<pubDate>Sat, 09 Sep 2006 22:13:35 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=51 ]]></guid>
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<title><![CDATA[ Still a work in progress ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=50 ]]></link>
<description><![CDATA[ Man, this game has become my lifes work for some odd reason.

I&#039;ve always wanted to make a supernintendo-ish game... I think Nintendo had it&#039;s peak moment with the super nintendo, and I don&#039;t think they&#039;ll ever top that.

But anyway. I work on this game on and off. More off than on actually. I think I started this game like 4 years ago for a competition. Well, since that competition, not alot has been done.

For the last week I&#039;ve done some bugfixing, but finally decided to add sound and music. I&#039;ll be making the music myself on my piano. In fact, most of the music will be just the piano.

Originally, I wanted to have that authentic SNES midi feel to it, but that&#039;s just so hard to get right. So instead I use my 12 years of experience playing the piano.

I don&#039;t know when I&#039;ll release a new version of this game, and I don&#039;t know whether it will ever be finished the way I wanted it, but I do want to put up a version here some time.

Oh yeah, all I can say is that the game is different from the last version. It still has most of the same graphics (although some stuff was redrawn), but it plays a little different. It&#039;s less annoying with deaths for one.

I hope I can start working on that final boss. I&#039;ve got the smaller boss ready, so all I really need now is the music, the sounds and the final boss. Then I&#039;m done with the WIP. Originally I wanted 4 times more levels, cause I need them to build up the story, but I don&#039;t know if that&#039;ll ever happen.

Oh yes, I&#039;m very sleepy, so I might be repetitive. I probably should have said that in the beginning. ]]></description>
<pubDate>Thu, 07 Sep 2006 00:39:27 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=50 ]]></guid>
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<title><![CDATA[ Level Smashing Fun! ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=21 ]]></link>
<description><![CDATA[ I finally completed the 1st world subboss... And when I say completed, I mean, you can kill it, and it can kill you, but it&#039;s a little glitchy, and needs more polish.

The whole point of the boss is that is can smash up the level. I&#039;ll demonstrate what I mean:



Boss begins:



2 minutes later:



It&#039;s the kind of boss that&#039;s really hard at first, but really easy once you get the hang of it.

To me, this boss is absolutely no challenge, but then again, I programmed him... I&#039;m still thinking about making him a bit harder. ]]></description>
<pubDate>Sat, 11 Feb 2006 15:31:20 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=21 ]]></guid>
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<title><![CDATA[ Old Sketches ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=17 ]]></link>
<description><![CDATA[ I found some old sketches I made a long time ago. I thought it&#039;d be funny to compare to the real thing. Can&#039;t believe I didn&#039;t do this before.

-&gt;

AND

-&gt;

Not much of an update at all, but funny nontheless..

Skull JR and Skull SR aren&#039;t used in the game yet. And I just made Skump Bomber yesterday. I&#039;m still intending to use it as a boss. A boss that can blow up pieces of the level (Tiles and such). That should be interesting  ]]></description>
<pubDate>Wed, 08 Feb 2006 12:12:07 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=17 ]]></guid>
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<title><![CDATA[ Lava ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=16 ]]></link>
<description><![CDATA[ I was getting bored with trying to make Kensuo work as it did before, so I went on and added new features I&#039;ve always wanted, but didn&#039;t have the time for.

Animated tiles! Hoorah!

I had to modify the engine to make sure all levels remained backwards compatible, but that new levels with animated tiles would work too. Thank god I still remembered how I programmed the whole thing, or this would have been really complicated.

So now I have melting lava. I&#039;d post a screenshot, but it wouldn&#039;t really show the animation, so there&#039;s no point.

And now to get back to conversationboxes... ]]></description>
<pubDate>Tue, 07 Feb 2006 16:54:04 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=16 ]]></guid>
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