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<title><![CDATA[ Down Down Down Way Down worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=86 ]]></link>
<description><![CDATA[ Roguelike in Bennu ]]></description>
<language>en-us</language>
<pubDate>Fri, 10 Apr 2026 00:24:31 GMT</pubDate>
<item>
<title><![CDATA[ Broken. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=348 ]]></link>
<description><![CDATA[ 
I don&#039;t remember visiting dungeonlevel 10028228...

Items still occasionally resist being picked up.
Monsters drop money now, (in five different colours, apparently).

Really ought to implement spending skill points next.
And then plenty of other things.

Also, I&#039;m not confident it&#039;s winnable at this point. I *did* reach the amulet of Yonder, but arriving there from the dungeon below. Stairs were missing. ]]></description>
<pubDate>Thu, 24 Jun 2010 00:02:36 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=348 ]]></guid>
</item>
<item>
<title><![CDATA[ Breaking apart. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=346 ]]></link>
<description><![CDATA[ DDDWD has been hacked together since LD15. Now it&#039;s breaking apart. Also, balanced? Hahahaha.

(Click thumbnail to enlarge)Oh dear, a low rule violation. This should never happen.

(Click thumbnail to enlarge) Invisible zombie. Sure, why not?

And I&#039;m not even mentioning entire hordes of monsters from the lower dungeonlevels manifesting in town, or being turned in for theft by my own summons.

And then there&#039;s the issue that I can&#039;t seem to pick up most items. These issues are probably related to my implementation of double linked lists. ]]></description>
<pubDate>Sat, 27 Mar 2010 18:22:02 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=346 ]]></guid>
</item>
<item>
<title><![CDATA[ Additional Descension ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=339 ]]></link>
<description><![CDATA[ 
The inventory

There are also numerous unseen additions.

Edit: 


Not unlike undocumented features.


Badass scorpion by Ariel Yust.

Hm... Should I run for that treasure chest?


Must be spiders nearby.


Like a town. ]]></description>
<pubDate>Sun, 20 Dec 2009 00:20:02 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=339 ]]></guid>
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<item>
<title><![CDATA[ Nothing to see here. ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=322 ]]></link>
<description><![CDATA[ These might be screenshots of my LD 15 entry, Down Down Down (way) Down. Perhaps a post in a worklog implies that it&#039;s being worked upon.

(Click thumbnail to enlarge)The town.

(Click thumbnail to enlarge)Level 1 of the caverns below said town.

(Click thumbnail to enlarge)Oh no, cornered!

(If I could survive past level 2, there would be more screenshots :\ )

Update: In my defense, I only self-ressurected once. Rebalancing is required. And by balancing I mean you shouldn&#039;t reach level 7 in a mere 5 tries 

(Click thumbnail to enlarge)This fortress *should* be swarmed with dwarves. Oh well, I&#039;ll settle for a ghost. ]]></description>
<pubDate>Thu, 19 Nov 2009 20:45:25 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=322 ]]></guid>
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