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<title><![CDATA[ 2D Platform-Fighting-Game-Thing worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=70 ]]></link>
<description><![CDATA[ Does what it says on the tin ]]></description>
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<pubDate>Fri, 10 Apr 2026 00:24:29 GMT</pubDate>
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<title><![CDATA[ Not much progress ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=266 ]]></link>
<description><![CDATA[ However, I have come up with a good idea for the controls, which I think works well (lots better than the old system)

It was kinda based on the idea of joypads having 2 d-pads (like the Playstation Joypads). But on the PC this means using WASD for the left and IJKL for the right. J and L move left and right, A and D dive left and right (respectively), I jumps to the right and W jumps to the left, S rolls to the left and K rolls to the right. You get the idea
Left shift and [/] keys control the gun and space the sword attacks

The other thing you may have noticed I based it on was typing position, so it&#039;s kinda comfortable and works equally well on laptops (well, I&#039;ve tested it on mine, and it works equally well, and my laptop&#039;s keyboard is a pretty standard layout) ]]></description>
<pubDate>Thu, 31 Jul 2008 16:41:04 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=266 ]]></guid>
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<item>
<title><![CDATA[ New worklog ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=256 ]]></link>
<description><![CDATA[ I&#039;ve decided to try and motivate myself to continue this project by making a worklog for it. At the moment there&#039;s almost complete character movement and some animation, but that&#039;s about it. However I do think that those two things should be the most important part of the game so I want to get them right.

The game is designed to be a very fast and fun affair with lots of in the air acrobatics and other such goodness. Fighting is going to be simple with just a sword and some-miscelaneous-projectile-weapon (probably will be a bow). Each will have just one key and repeatedly pushing the sword key while hitting the enemy will gain you combos. Now I know that doesn&#039;t sound interesting, but the idea is to keep that simple as controlling the character&#039;s acrobatics is more part of the game than using a 15-key-impossible-combo-that-kills-everything.

So, at the min there&#039;s running, jumping, double jumping, wall-hanging, rolling, diving, rolling backwards and diving backwards all implemented and working pretty well, as well as a hardness map system that isn&#039;t ridden with bugs like my last one :). This still image is probably going to look pretty boring but when running at 40-60fps and with the speed of the movement then it&#039;s much more fun.



Coming next is more arm/weapon-related animation and some attacking implemented.

I need some help with controlls though, it&#039;s all a keyboard affair, but I&#039;m not sure whether to use the arrow-keys or WASD for the main directional movement, considering that the other hand will have to handle at least 4 other commands and I want it to be at least somewhat intuitive. What would you prefer? ]]></description>
<pubDate>Wed, 25 Jun 2008 23:23:44 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=256 ]]></guid>
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