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<title><![CDATA[ Spazer worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=63 ]]></link>
<description><![CDATA[ Not "Spazers V", since it is too hard. Simple game. Spazer. ]]></description>
<language>en-us</language>
<pubDate>Fri, 10 Apr 2026 00:41:38 GMT</pubDate>
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<title><![CDATA[ &lt;PB-mode&gt; Thanks the holy virgin Mary, I can continue my project ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=195 ]]></link>
<description><![CDATA[ Tomorrow it iz not a working day because of the holy virgin mary who rises to heaven or something. Space rocket is older than I thought.

Maybe I have time to work on this game. A few minutes. 30 or something. lol.

I need a tile editor for the background, maybe I can find a standard tiles editor? or you lend me one. And I try to read the output file with fenix? Because I do not have time for this kinda crap, and it is here were my other projects failed :p ]]></description>
<pubDate>Tue, 14 Aug 2007 09:47:33 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=195 ]]></guid>
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<item>
<title><![CDATA[ Status update (again!) ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=193 ]]></link>
<description><![CDATA[ Yesterday I fixed a bug, merely by talking about the bug to Sandman. He didn&#039;t actually helop me but his vibes through msn made the bug be solved. The stupid mistake was that I mixed up Y++ with going up and Y-- going down, while it is the other way around. That reminds me of how long I have not programmed fenix. Making such silly mistakes.

Now I possibly need a tile editor, but I don&#039;t wanna program one. Does one exist yet? :p I might make a universal one. :p For Dennis-projects.

About &quot;the chaos engine&quot;? I will make the chaos engine or spazer. Wait, I mean I will make the chaos engine xor spazer, but we don&#039;t use xor in speech, so let me make that an exclusive OR:

(I will make the chaos engine or I will make Spazer) and (I will not make the chaos engine or I will not make Spazer).

Even such a small detail deserves a new post in my posting behaviour. ]]></description>
<pubDate>Tue, 07 Aug 2007 09:58:53 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=193 ]]></guid>
</item>
<item>
<title><![CDATA[ Status update ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=191 ]]></link>
<description><![CDATA[ Hi,

Well, the small program has been made bigger. Now it contains random test enemies that can be shot. just to test.. If people wanna try it, just ask.

I forgot to upload it (I needed to go to bed yesterday lol). There were even still errors in it.

Someone let me know that it is awfully small and I shouldn&#039;t make it fullscreen with a resolution of 320x240

It looks better in 640x480 but it is awfully small and you can hardly see the animations. Resizing results in a very blocky effect. I heard once of a program that allowed resizing without losing the &quot;look&quot; or appearance of the game in low resolution, but unfortunatelty I forgot the name. ]]></description>
<pubDate>Thu, 02 Aug 2007 11:49:17 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=191 ]]></guid>
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<title><![CDATA[ I suck not that hard on... I mean, at drawing... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=189 ]]></link>
<description><![CDATA[ 

I was surprised I&#039;ve spawned that without an explosion generator. I used only a blur tool within Graphics Gale and some pixel skills, that seem to pop up like mushrooms on a moisty soil decorated with wet autumn leaves in a landscape of various brown-tinted colours!!11one

And yes it is square, that does not have a reason though.

I only used 4 colours to make this graphic. ]]></description>
<pubDate>Tue, 31 Jul 2007 01:14:41 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=189 ]]></guid>
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<title><![CDATA[ Some thoughts I&#039;d like to share with you ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=188 ]]></link>
<description><![CDATA[ Ok, I have a confession to make. I have been playing Silent Hill 4 instead of working on this game.

I did SOMETHING so here it is. A status update.

I always think movement and playability and smoothness are very important. But it must feel a bit realistic. I&#039;ve just done that by perfecting the controls of the ship.

I also wrote a document for the first level, and I thought of other shooters such as gradius and axeley and super aleste, etc, etc,... what made it fun to play them? Together with that I made some kind of theme, and a plan for the first level. Since the whole game must have a so called &quot;red thread&quot; I&#039;m still thinking.

I think it just needs a lot of action, luckily I noticed I can make zounds and zounds of more processes at the same time, than back in 2001. Most people&#039;s machines are better too. I do not have older machines so people with older machines are free to test my game when it progresses. I&#039;m not too spare with memory in my programs so...

Anyway, thanks for following up.

D. ]]></description>
<pubDate>Fri, 27 Jul 2007 09:32:28 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=188 ]]></guid>
</item>
<item>
<title><![CDATA[ Status update ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=186 ]]></link>
<description><![CDATA[ Yesterday, or the day before yesterday, I made a small program that allows control of the ship.

The resolution is 320x240. because games in 320x240 are amazing. And it&#039;s easier for me. ]]></description>
<pubDate>Mon, 23 Jul 2007 08:54:54 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=186 ]]></guid>
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<title><![CDATA[ Enemies ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=185 ]]></link>
<description><![CDATA[ MEET TRAHLAK

ZOMG

AN ENEMY IN THE GAME



A normal enemy probe, easy to defeat, but lots of &#039;em:



More enemies might be posted here ]]></description>
<pubDate>Fri, 20 Jul 2007 14:08:34 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=185 ]]></guid>
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<title><![CDATA[ Discontinued until more time ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=184 ]]></link>
<description><![CDATA[ You shall have to wait a while for updates... Let me explain why I never finish a game anymore.

Basically I get up at 7:30 am, and go to work at 8 am, so I am there at 9 am.
Then I am there 8 hours, and more. sometimes until 5:45 or 6 pm.

Going home is a mess. All the roads are jammed during the peak hours. So with luck I am home at 7 pm or 7:30 pm. Sometimes 8 pm.

Then I am home, very tired of all the programming at work and wanting my mind to be fixed on something else, and I have dinner. Then I rest a bit or I go to fitness or have music with he band. After that it is often 11 pm or 12 am. After that I can sleep 7 hours before I have to get up for work again.

Basically I just don&#039;t have time.

I don&#039;t have holiday at this moment either. I won&#039;t have holiday for a long time (think months, not weeks).

In the weekend I just don&#039;t feel like programming anymore. I just sleep almost constantly those two days.


Any suggestions to overcome this are welcome... :s ]]></description>
<pubDate>Wed, 18 Jul 2007 12:00:30 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=184 ]]></guid>
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<title><![CDATA[ Kickoff... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=183 ]]></link>
<description><![CDATA[ Dunno if I&#039;m gonna keep this up. I have a busy agenda. But tonight I felt like making a SPRITE.



look well, and you&#039;ll see it is animated. I tried to learn from Ariels Yust&#039;s pixel art. I can&#039;t make large pics, so it will be a low-res game probably.

The first version is going to be very VERY simple.

1 level, some enemies, some music, some sound effects.

lol.

Gotta start from somewhere. :p

greetz. (I hope i finish this, I didn&#039;t make it myself too hard this time, so it&#039;s gotta work) ]]></description>
<pubDate>Mon, 16 Jul 2007 23:12:37 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=183 ]]></guid>
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