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<title><![CDATA[ sideprojects worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=59 ]]></link>
<description><![CDATA[ r ]]></description>
<language>en-us</language>
<pubDate>Fri, 10 Apr 2026 00:24:29 GMT</pubDate>
<item>
<title><![CDATA[ lol. tabs [edit] ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=239 ]]></link>
<description><![CDATA[ Rincewind asked if it was possible to rearrange the tabs.
I kinda figured the most straightforward way would be the firefox way; to just drag them around. unfortunately I have not been able to find such a tab control (yes shareware ones, but nobody likes a program that says &quot;Thank you for evaluating super special tab control by supersoft, please register in 15 days&quot;.
So I figured I&#039;d try to make one myself...
Kinda learned a lot about designing activex controls in the process:
(Click thumbnail to enlarge)
it draws in whatever theme is available too.
it&#039;s also a little buggy. so until I fix that, no progress on the IDE...
[edit]
fixed one bug, another one pops up. You can&#039;t drag the most right tab one position to the left. ugh.
as for the new screenshot, yeah, I think it now has a bit more functionality than the standard tab control XD ]]></description>
<pubDate>Wed, 09 Apr 2008 18:53:03 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=239 ]]></guid>
</item>
<item>
<title><![CDATA[ game update ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=208 ]]></link>
<description><![CDATA[ (Click thumbnail to enlarge)
(Click thumbnail to enlarge)
(Click thumbnail to enlarge)

features:
- very fast scalable tilesystem
- flexible diablo style inventory system (could add horadric cube, stash, shops etc with a few lines :D)
- diablo 2 ish style lightning engine (slows it down quite a bit, but still very playable on my laptop, over 30 fps usually)
- minimap
- 11 spells with their own lighting effects
easy to use fullscreen effects like poisoning, adjustable light radius of every object, etc

to add:
random fix crashes when not in debug mode:
- pathfinding on click
- fix mana and hp bar, fenix dislikes my regions; use map block copy instead
- finish inventory item interaction(split money, right click actions)
- enemy system (groups), path finding, long and short range
- attempt to draw my own tile graphics instead of using diablo 1&#039;s 
- draw a main character in 8 directions, and an enemy character in 8 directions... yeah , next year maybe.

..yeah, this project helped me establish quite a giant buglist on my IDE, including bugs where prg files were erased &gt;.&gt; ]]></description>
<pubDate>Thu, 25 Oct 2007 14:35:11 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=208 ]]></guid>
</item>
<item>
<title><![CDATA[ stuff ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=207 ]]></link>
<description><![CDATA[ the app I used for testing my ide grew kinda big, and I suddenly seem to be able to draw game graphics : D sort of. only thing I&#039;l never be able to do is character animations in 8 directions &gt;.&gt; or tiles : 
(Click thumbnail to enlarge)
*old image was removed ]]></description>
<pubDate>Mon, 22 Oct 2007 19:45:13 GMT</pubDate>
<guid><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=207 ]]></guid>
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