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<title><![CDATA[ Competition worklog on Boolean Soup ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewworklog&id=50 ]]></link>
<description><![CDATA[ Internet Based ]]></description>
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<pubDate>Thu, 09 Apr 2026 22:50:11 GMT</pubDate>
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<title><![CDATA[ First days Progress... ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=123 ]]></link>
<description><![CDATA[ Well Ive been working on it for basically about 3 hours and I finally worked out the math behind the movement system of a standard &#039;wasd&#039; and mouse controlled FPS. 

feature...
view direction based on mouse movement correctly implemented
&#039;w&#039; &amp; &#039;s&#039; move the character in the direction of the cameras view or exactly opposite of respectively.
&#039;a&#039; &amp; &#039;d&#039; strafe the character perpendicularly to the camera&#039;s view, side to side. ]]></description>
<pubDate>Mon, 13 Nov 2006 05:17:01 GMT</pubDate>
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<title><![CDATA[ MultiPlayer Online FPS ]]></title>
<link><![CDATA[ http://booleansoup.com/index.php?p=43&m=viewpost&id=122 ]]></link>
<description><![CDATA[ Creating a multiplayer online FPS for the competition will help me out in other projects of mine so I figured why would I not take this oppurtunity to create one.

Currently In my free time Im working on a SDL/OpenGL based game engine and with that engine I was planning on creating an FPS singleplayer game as well as I am also working on a virtual tour of my college campus that will eventually be turned into a multiplayer online FPS based on my campus. But well, my engine isn&#039;t progressing to a stage that I am willing to start creating a full length game yet so I have been planning on using the Ogre3D rendering engine for now to start the projects until my engine progresses more. 

This competition will allow me to create a game that I can use the code from as a base to both of my other projects. So if I do a multiplayer online FPS I&#039;ll basically be killing 3 birds with one stone. 

I haven&#039;t thought about the theme yet but I do have some basic Ideas to add a different element to the normal multiplayer online FPS game experience. ]]></description>
<pubDate>Mon, 13 Nov 2006 05:10:16 GMT</pubDate>
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